| Original author(s) | Audiokinetic | 
|---|---|
| Stable release | 2016.1 | 
| Development status | Active | 
| Written in | C++ | 
| Platform | Android, iOS, Linux, Mac, Nintendo 3DS, PlayStation 3, PlayStation 4, PlayStation Vita, Wii, Wii U, Microsoft Windows, Windows Phone 8, Xbox 360, Xbox One | 
| Type | Game middleware Game development tool Digital audio workstation | 
| License | Proprietary EULA | 
| Website | www | 
Wwise (Wave Works Interactive Sound Engine), is Audiokinetic's software solution for interactive media and video games, available for free to non-commercial users and under license for commercial video game developers. It features an audio authoring tool and a cross-platform sound engine.
The Wwise authoring application uses a graphical interface to centralize all aspects of audio creation. The functionality in this interface allows sound designers to:
Wwise allows for on-the-fly audio authoring directly in game. Over a local network, users can create, audition, and tweak sound effects and subtle sound behaviors while the game is being played on another host.
Wwise also includes the following components:
Wwise supports the following platforms:
Recent titles which have used Audiokinetic include:
Wwise is intended to be compatible with proprietary and commercial engines.
Audiokinetic partners with other audio developers to bring their audio technology to the gaming industry. Partnership add-ons for Wwise include:
One play has used Wwise and its Interactive Music capabilities for live performance: