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Worms Blast

Worms Blast
Wb-win-cover.jpg
Developer(s) Team17
Publisher(s) Ubisoft
Feral Interactive (Mac OS X)
Series Worms
Platform(s) Microsoft Windows, PlayStation 2, Nintendo GameCube, Game Boy Advance, Mac OS X
Release date(s) Microsoft Windows
  • EU: March 22, 2002 (Retail)
  • NA: October 23, 2002
  • NA: October 19, 2011 (Steam)
PlayStation 2
  • EU: March 28, 2002
  • NA: January 1, 2003
Nintendo GameCube
  • EU: September 13, 2002
  • NA: October 24, 2002
  • AU: June 4, 2004
Game Boy Advance
  • EU: December 6, 2002
Mac OS X
  • NA: 2003
Genre(s) Action, puzzle
Mode(s) Single-player, multiplayer

Worms Blast is a puzzle/action game for Microsoft Windows, PlayStation 2, Nintendo GameCube, Game Boy Advance and Mac OS X released in 2002, developed by Team17, and published by Ubisoft. The Mac version was developed and published by Feral Interactive.

The gameplay is similar to that of Puzzle Bobble/Bust-a-Move, but with several key differences. There is a hexagonal grid of coloured blocks at the top of the screen, while the player's character sits on a boat floating in water. Unlike Puzzle Bobble, it is able to move side to side. There are multiple weapons that can be used, however the only weapon the player has to start with is a bazooka. As with Worms, holding down the fire button increases the power behind the weapon's launch, affecting how far it will travel. It is possible to fire the bazooka (and some other weapons, such as the grenade and dynamite) in an "arch", allowing players to reach difficult areas.

Shooting blocks will have one of two effects:

(Weapons are affected differently by other blocks. This is covered further below.)

In this mode, the player travels around the world (in a method slightly reminiscent of Capcom game Pang) completing puzzles. Again, differing from Puzzle Bobble, missions are usually more complex than simply clearing the blocks off the screen. Some may require the player to perform certain tasks (such as shooting down space ships made of blocks, or avoiding a snake-like series of blocks moving around the screen). The missions become progressively harder. The aim of the game is to reach the volcano in the centre.


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