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Worms Armageddon

Worms Armageddon
Wa-win-cover.jpg
Developer(s) Microsoft Windows, Dreamcast & PlayStation
Team17
Nintendo 64 & Game Boy Color
Infogrames
Publisher(s) Microsoft Windows
MicroProse (retail), Team17 (Steam)
Dreamcast & PlayStation
MicroProse
Nintendo 64 & Game Boy Color
Infogrames
Producer(s) Martyn Brown
Programmer(s) Karl Morton
Artist(s) Dan Cartwright
Composer(s) Bjørn Lynne
Series Worms
Platform(s) Microsoft Windows
Dreamcast
PlayStation
Nintendo 64
Game Boy Color
Release date(s) Microsoft Windows
  • NA: 31 May 1999
  • EU: 1999
  • WW: 20 March 2013 (Steam)
Dreamcast & PlayStation
30 November 1999
Game Boy Color
19 January 2000
Nintendo 64
30 March 2000
Genre(s) Artillery, strategy
Mode(s) Single player, multiplayer
Review scores
Publication Score
Dreamcast GBC N64 PC PS
Game Revolution B A-
GameSpot 7.8/10 7.7/10 9.1/10 7.9/10
IGN 9.0/10 6.0/10 8.7/10 8.6/10 7.5/10
PC Gamer (UK) 90%
Electric Playground 7/10 10/10
Aggregate score
GameRankings 81%
(13 reviews)
75%
(2 reviews)
84%
(14 reviews)
88%
(17 reviews)
83%
(17 reviews)

Worms Armageddon is an artillery strategy video game developed by Team17 and part of the Worms series. The player controls a team of up to eight worms in combat against opposing teams either AI- or player-controlled, using weapons both based on real-life weapons and ones that are cartoonish. The player can customize battles, teams, and maps for near-infinite gameplay options.

Originally meant to be an expansion pack to Worms 2 and initially titled Wormageddon, Worms Armageddon was released as a standalone game initially for PCs in 1999 and has since been ported to other platforms; the game was also released on Steam on 20 March 2013. The game was met with positive critic reviews, with gameplay receiving praise, and placed on several lists of the greatest games of all time.

Gameplay is turn-based, with each team moving in sequence, which is determined randomly, across two-dimensional terrain. During a single turn, a team can only move one of their worms (unless an item that allows the team to select their worm is used). Worms can walk and jump, as well as (when the proper items are available) swing by rope, parachute, teleport, and bungee. The objective of a traditional match is to defeat all opposing teams by killing their worms, although in the campaign some missions have other objectives such as collecting a specific crate.

Each worm begins the round with a specific amount of health, which is predefined by the chosen game options or by scripting in campaign levels. When hit with a weapon, the worm will lose health depending upon the power of the weapon and the directness of the hit. A worm can be killed either by exploding after having its health reduced to zero or by being knocked into the water around and below the level.

The game includes a wide variety of weapons, including melee, projectile, and explosive weapons, as well as airstrike-based attacks. Some are based on real-life arms, such as the shotgun, bazooka, and hand grenade; others are rather fanciful and cartoonish, such as the sheep, which serves as a mobile explosive, and the skunk, which releases poisonous gas. In a normal match, all teams begin with the same weapons, based on the chosen weapon set. Some weapons may not become available until a certain number of turns pass. Depending on the game options, additional weapons may randomly fall onto the terrain in airdropped and teleported crates. In addition to normal weapons, during team creation, each team chooses a special weapon which becomes available to them after a certain number of turns. The special weapons are more powerful than regular weapons and often offer special abilities; super weapons will rarely fall in weapon crates. These weapons are often based on cartoonish themes, such as the French Sheep Strike, and usually devastating in power. In homage to the film Monty Python and the Holy Grail, one of the game weapons is a Holy Hand Grenade, with a sound-effect reminiscent of the Hallelujah chorus from Handel's Messiah.


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