Worlds Adrift | |
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Developer(s) | Bossa Studios |
Publisher(s) | Bossa Studios |
Platform(s) | Microsoft Windows |
Release | Q1 2017 |
Genre(s) | MMO sandbox |
Mode(s) | Multiplayer |
Worlds Adrift is a massively multiplayer sandbox video game, set in a vast universe that is permanently changed by players' actions. Developed and published by Bossa Studios, the game was released on PC through Steam in mid-July of 2017.
Players can explore the game's vast open world of floating islands, where all in-game objects have their own weight and real-time physics. Worlds Adrift allows the player to harvest resources and free-build an airship of any size and shape to traverse the world. Due to the game's focus on physics, features of the ship (such as the number and placement of various propulsion mechanisms) will have an effect on the ship's handling, fuel consumption and speed.
The game's plot is fragmented and incomplete, and is learned from scanning various in-game ruins. The game hints that the floating islands distributed throughout the game were once part of a planetary crust, but a cataclysm shattered the planet, forming the islands floating through the atmosphere. The islands float due to "Atlas Cores" that are embedded in the islands' impenetrable rock. A previous race that built the various in-game ruins is hinted at, but there is not contact between the players and their predecessors. The islands themselves are created by players in an external software engine. Bossa Studios has hinted to a planetary core miles beneath the orbiting clouds, but the player will die before falling far enough.
Worlds Adrift was announced by Bossa Studios on December 19, 2014 by Henrique Olifiers, Bossa Studios' Gamer-in-Chief. The concept for the game came from a game jam event,
The game's complex persistent world is run by a cloud-based operating system called SpatialOS created by a UK-based company named Improbable. SpatialOS allows a simulated world, with a day and night cycle, to be inhabited by millions of complex entities in a real-time environment. The program's "worlds" can span massive regions of digital space(processing power per cubed kilometer ratio), contain millions of individually simulated entities with complex behavior, and run across thousands of servers in the cloud.
Despite still being in development, Worlds Adrift is referred to as "The Minecraft for a new generation" by Angus Morrison of Edge magazine. Brandin Tyrrel at IGN also cited the game as "Worlds Adrift is one of the most ambitious physics game I've ever seen."