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World of Warcraft: Legion

World of Warcraft: Legion
Legion cover.jpg
Developer(s) Blizzard Entertainment
Publisher(s) Blizzard Entertainment
Director(s) Tom Chilton
Ion Hazzikostas
Alex Afrasiabi
Designer(s) Cory Stockton
Jonathan LeCraft
Jeremy Feasel
Brian Holinka
Chadd Nervig
Composer(s) Russell Brower
Neal Acree
Clint Bajakian
Series Warcraft
Platform(s) Microsoft Windows, OS X
Release date(s) August 30, 2016
Genre(s) Massively multiplayer online role-playing game
Mode(s) Multiplayer
Aggregate score
Aggregator Score
Metacritic 88/100
Review scores
Publication Score
GameSpot 9/10
IGN 9.1/10
PC Gamer (US) 90/100
Polygon 9.5/10

World of Warcraft: Legion is the sixth expansion set in the massively multiplayer online role-playing game (MMORPG) World of Warcraft, following Warlords of Draenor. It was announced on August 6, 2015 at Gamescom 2015. The expansion was released on August 30, 2016.

The expansion raises the existing level cap from 100 to 110, features artifact weapons for each classes' specializations, includes a new area on Azeroth called the Broken Isles and introduces the demon hunter hero class that starts at level 98. It initially included ten 5-man dungeons and two raids.

The expansion allows players to level up to 110 in the Broken Isles, an increase from the cap of 100 in the previous expansion Warlords of Draenor. Initially, there are ten dungeons with patch 7.1 adding the revamped Karazhan dungeon and patch 7.2 will add the Sargeras related dungeon Cathedral of the Eternal Night. There are three raid tiers planned for Legion, with first tier "The Emerald Nightmare" raid that opened three weeks after release along with the small raid "Trial of Valor" in patch 7.1, the second tier raid "The Nighthold" in patch 7.1.5 and the third tier raid "Tomb of Sargeras" in patch 7.2. After Emerald Nightmare was opened, Mythic Plus dungeons and Legion's first player versus player (PvP) season began. In patch 7.3, players will go to Argus - the headquarters of the Burning Legion and the former home of the Draenei/Eredar.

The development team made a number of changes to the PvP aspects of the game. There is a PvP honor system that unlocks PvP honor talents and there are separate abilities for use only in PvP that are not available in regular gameplay. Honor talents are abilities earned through increased levels in PvP and are activated while players engage in PvP. Once players hit maximum honor level, they can choose to earn a prestige level that resets the honor talents earned and gives cosmetic bonuses. In PvP combat, gear will be nullified and all bonuses related to gear will be deactivated, with the exception of artifact weapons and their related powers. Instead, the game will predetermine a set of stats configured to a player's specialization that can be modified for class balance purposes. However, a player's average item level will still factor in PvP; every point above item level 800 results in a 0.1% increase to a player's PvP stats.


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