World War II Online: Battleground Europe | |
---|---|
Publisher(s) | Strategy First |
Platform(s) | Windows, Mac OS X |
Release |
June 2001 (first release) Current version: 1.35.6 (released 02 December, 2016) |
Genre(s) | Massively multiplayer online first-person shooter |
Mode(s) | Multiplayer |
June 2001 (first release)
World War II Online: Battleground Europe is a massively multiplayer online first-person shooter (MMOFPS) video game. It was released on June 6, 2001, for Microsoft Windows, with a Mac OS version being released in 3Q 2002. The game is set in 1940–1943 World War II Europe. It is a virtual battlefield, a combined arms war simulation. A player can command or crew a variety of accurately modeled aircraft, armored fighting vehicles, anti-tank guns, anti-aircraft artillery, and three naval vessels, or fight as a foot-soldier with a variety of infantry weapons. The game is played in real time alongside or against other players as German, US, British and French forces in a persistent world. Command structures and missions provide strategic and tactical layers while ranks provide a RPG layer by demonstrating leadership roles. WWIIOL online uses a ½ scale map of Western Europe with 52,000 km2 (20,077 sq mi) of accurate terrain (800 m resolution satellite data). It is commonly recognized as the first MMOFPS.
World War II Online was re-released in 2006 under the new name of World War II Online: Battleground Europe.
There are two sides: Axis vs. Allied. The Axis consists of the German forces and the Allies are the combined British (UK), French and US forces. The rest of Europe, the rest of the British Commonwealth, Soviet Union, China or Japan have not been introduced into the World War II simulation yet. Players can choose to play Axis or Allies and may switch sides after waiting a mandatory period of fifteen minutes that begins when they resign from their current side.
Gameplay takes place in a single game world, which is a 1/2 scale map of Western Europe. It is the largest MMOG game world map, at over 350,000 km2 (135,136 sq mi), with most play occurring in a 52,000 km2 (20,077 sq mi) central area in which most capturable cities, airfields and ports have been placed.