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World Education Games

World Education Games
World Education Games Official Logo.png
Logo of World Education Games
Genre International Event for Students around the Globe
Frequency Biennial
Location(s) Worldwide
Inaugurated 2007
Most recent October 2015
Next event October 2017
Participants Open to any student 4-18 years
Attendance 5,960,862 students from 240 Countries
Patron(s) Microsoft UNICEF 3P Learning Macquarie Group
Organised by 3P Learning
Website
worldeducationgames.com

The World Education Games (WEG) is a Global Online Event for all schools and students around the world and is held semi annually during the month of October. It is the expanded format of what was once known as World Maths Day but it now includes World Literacy Day and World Science Day too. It is organized by the 3PLearning and sponsored by Microsoft,UNICEF, 3P Learning and MACQUARIE. The World Maths Day holds the 'Guinness World Record' for the Largest Online Maths Competition in 2010. Its Global Ambassador is 'Scott Flansburg' aka the Human Calculator.

Its inception with the expanded format was in 2012 when 5,960,862 students from 240 countries and territories around the world competed with each other. In 2013, it was held March 5–7.

The World Education Games had taken place October 13 through 15, 2015, where over 6 Million students joined worldwide from over 20,000 schools in 159 countries and raised over $100,000 which will help send 33,000 students to school.

The World Education Games is a major free online educational competition-style event, hosted by the global e-learning provider 3P Learning (creators of subscription-based e-learning platforms designed primarily for schools - such as Mathletics, Spellodrome and IntoScience).

The World Education Games (or WEG) had its origins purely as a mathematics-based event, then known as World Maths Day in 2007. The event was powered by 3P Learning's flagship online learning resource, Mathletics.

In 2011, the event expanded to include a second subject (World Spelling Day, renamed World Literacy Day in 2013), followed a year later by a third subject (World Science Day) and at which point the event took on the fully encompassing World Education Games name and branding.

Since 2012 The World Education Games has been collaborating with UNICEF in the framework of a program called "School in a Box" that supports the development of education in regions that are affected by various disasters and poverty.

Summary: Participation in the Games is open to all students from any country and is completely free. Registration is required and an access to the internet is a must. Students are matched according to their age/ grade levels or abilities if such is requested by their teachers. Students play randomly against other students from all over the world. Students answer as many questions as possible during the allotted time for each Game.

Correct answers get points, wrong answers no points and three wrong answers end the game prematurely. Each student plays and scored for the points accumulated during the first 20 games only.


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