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Wizard of Wor

Wizard of Wor
Wizard of wor gameplay.png
Gameplay screenshot from the Commodore 64. The player's Worrior is on the right (yellow) and the maze contains several Burwors (blue).
Developer(s)
Publisher(s)
Designer(s) Tom McHugh
Dave Nutting
Platform(s) Arcade (original)
Atari 8-bit, Atari 2600, Atari 5200, Bally Astrocade, C64
Release date(s) 1981 (arcade)
Genre(s) Maze
Mode(s) Single player, 2 player simultaneous
Cabinet Standard upright, Mini upright, Cocktail
Display Raster

Wizard of Wor is an arcade game released in 1981 by Midway. Up to two players fight together in a series of monster-infested mazes, clearing each maze by shooting the creatures. The game was ported to the Atari 8-bit family, Commodore 64, Atari 2600, and Atari 5200 and renamed to The Incredible Wizard for the Bally Astrocade.

The game was later released as part of the compilations Midway Arcade Treasures 2 (2004) and Midway Arcade Origins (2012).

The players' characters, called Worriors, must kill all the monsters by shooting them. Player one has yellow Worriors, on the right, and player two has blue Worriors, on the left. In a two-player game, the players are also able to shoot each other's Worriors, earning bonus points and causing the other player to lose a life. Team-oriented players can successfully advance through the game by standing back-to-back (such as in a corner) and firing at anything that comes at them.

Each dungeon consists of a single-screen rectangular grid with walls and corridors in various formations. The Worriors and the monsters can travel freely through the corridors. Each dungeon has doors at the left and right edges, which connect with each other, making the dungeon wrap around. Whenever a door is traversed by a player or monster, both of them deactivate for a short period, making them impassable. A player who exits the door can pop back through the door immediately when the Worluk or Wizard is in the dungeon. A small radar display indicates the positions of all active monsters.

As long as a player has at least one life in reserve, a backup Worrior is displayed in a small sealed cubbyhole at the corresponding bottom corner of the dungeon. When the current Worrior is killed, the cubbyhole opens and the player has 10 seconds to move the backup into play before automatically being forced in.

The various monsters include the following:

Both Garwors and Thorwors have the ability to turn invisible at times, but will always appear on the radar. All enemies except the Worluk can shoot at the Worriors.


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Wikipedia

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