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Wingman (manga)

Wing-Man
Wing-Man 1.jpg
Cover of the first volume of Wing-Man, as published by Shueisha in 1983.
ウイングマン
(Uinguman)
Genre Action, Science fiction
Manga
Written by Masakazu Katsura
Published by Shueisha
Demographic Shōnen
Magazine Weekly Shōnen Jump
Original run 19831985
Volumes 13
Anime television series
Dream Soldier Wing-Man
Directed by Tomoharu Katsumata
Music by Keiichi Oku
Studio Toei Animation
Original network TV Asahi
Original run February 7, 1984February 26, 1985
Episodes 47
Game
Developer TamTam
Publisher Enix
Genre Visual novel
Adventure game
Platform NEC PC-8801, Fujitsu FM-7, Sharp X1, MSX
Released 1984
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Wing-Man (Japanese: ウイングマン Hepburn: Uinguman?) is a Japanese science fiction manga series written and illustrated by Masakazu Katsura. It was serialized in Weekly Shōnen Jump from 1983 to 1985, with the chapters collected into 13 tankōbon volumes by Shueisha.

Wing-Man is the story of Kenta Hirano, a fan of superheroes and sentai television shows to the point where he dreams of becoming such a hero himself. To that end, he creates a superhero of his own called "Wingman," and, much to the chagrin of his teachers, acts out his fantasies of being Wingman at school. When Kenta meets Aoi Yume, the beautiful blue-haired princess of an alternate universe called Podreams, he gets his chance to make his fantasy come true, as Aoi carries a book called a Dream Note which can make any dream come true, and Kenta draws a picture of Wingman in the book, allowing him to become Wingman for real. Kenta, Aoi and Kenta's classmate and love interest, Miku Ogawa, team up to save Podreams from the evil dictator Rimel, who wants to use the Dream Note to take over Podreams, while Kenta deals with his conflicting feelings for both of his female compatriots.

The manga was adapted into an anime television series titled Dream Soldier Wing-Man (夢戦士ウイングマン Yume Senshi Uinguman?) in 1984. It also had a 1984 visual novel adventure game adaptation of the same name, developed by TamTam and published by Enix for the NEC PC-8801 and other Japanese personal computers. It featured a point-and-click interface, where a cursor is used to interact with on-screen objects, similar to (1983) and the NES version of Portopia Renzoku Satsujin Jiken (1985).


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