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Wing Commander (video game)

Wing Commander
WingCommanderBox-front.jpg
Developer(s) Origin Systems
Publisher(s) Origin Systems
Director(s) Chris Roberts
Producer(s) Chris Roberts
Warren Spector
Designer(s) Chris Roberts
Stephen Beeman
Erin D. Roberts
Writer(s) Jeff George (screenplay)
Philip Brogden
Steve Cantrell
Composer(s) George Alistair Sanger
David Govett
Mark Knight (Amiga)
Series Wing Commander
Platform(s) MS-DOS, Amiga, Amiga CD32, Sega CD, SNES, 3DO, Sony Playstation, Game Boy Advance, FM Towns, Macintosh, Windows 95
Release September 26, 1990 (MS-DOS)
March 1, 1992 (SNES)
June 1, 1993 (Amiga CD32)
February 6, 1994 (Sega CD)
November 30, 1996 (Windows 95)
Genre(s) Space flight simulation
Mode(s) Single-player

Wing Commander is the eponymous first game in Chris Roberts' science fiction space flight simulation franchise Wing Commander by Origin Systems. The game was first released for MS-DOS on September 26, 1990 and was later ported to the Amiga, CD32 (256-color), Sega CD and the Super Nintendo, and re-released for the PC as Wing Commander I in 1994. An enhanced remake Super Wing Commander was made for the 3DO in 1994, later ported to the Macintosh.

The game was a marked departure from the standard formula, bringing space combat to a level approaching the Star Wars films. Set in the year 2654 and characterized by Chris Roberts as "World War II in space," it features a multinational cast of pilots from the "Terran Confederation" flying missions against the predatory, aggressive Kilrathi, a feline warrior race (heavily inspired by the Kzinti of Larry Niven's Known Space universe).

Gameplay consists of completing successive missions and overall cockpit performance affects gameplay: going above and beyond the call of duty results in medals, promotions in rank are awarded at regular intervals, and success or failure on certain critical missions decides the player's plot progress, "winning" or "losing".


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