Wing Commander: Prophecy | |
---|---|
Developer(s) |
Origin Systems Raylight Studios (GBA) |
Publisher(s) |
Electronic Arts Destination Software (GBA) |
Director(s) | Frank Roan |
Producer(s) | Mark Day David Downing |
Writer(s) | J. Larry Carroll David Bennett Carren |
Composer(s) | George Oldziey Bill Munyon Andrew Sega |
Series | Wing Commander |
Platform(s) | Windows, Game Boy Advance |
Release |
Windows Game Boy Advance |
Genre(s) | Space combat simulation |
Mode(s) |
Singleplayer, Multiplayer on GBA only |
Aggregate scores | |
---|---|
Aggregator | Score |
GameRankings | (PC) 81% (GBA) 63% |
Metacritic | (GBA) 70/100 |
Review score | |
Publication | Score |
PC Gamer (US) | 89% |
Wing Commander: Prophecy is the fifth installment in the Wing Commander science fiction space combat simulator franchise of computer games. The game was released in 1997, produced by Origin Systems and distributed by Electronic Arts.
The game features a new game engine (the VISION Engine), new spacecraft, characters and story elements. The events depicted in Prophecy are set over a decade after Wing Commander IV: The Price of Freedom and, rather than the Kilrathi, the player must deal with a new alien threat, an insectoid race codenamed Nephilim that has invaded the human galaxy through a wormhole. Prophecy was the first main-line Wing Commander game in which the player did not take on the role of Christopher Blair, instead being introduced to a new player character, Lance Casey. Some of the characters and actors from previous games return in Prophecy, where they rub elbows with an entirely new cast of Confederation pilots and personnel.
A standalone expansion pack, Secret Operations, was released by Origin in 1998 solely over the Internet and for no charge. The large initial file challenged the dial-up connections of that day. Secret Operations was later released for sale in combination with Prophecy in the Wing Commander: Prophecy – Gold package. A Game Boy Advance port of Prophecy with added multiplayer was released in 2003.