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White Bear and Red Moon


White Bear and Red Moon is a fantasy board wargame set in the world of Glorantha, created by Greg Stafford and published in 1975. Stafford set up the Chaosium game publishing company solely to produce and market the game.

The game depicts the wars between the mighty Lunar Empire and the barbarian nation of Sartar, led by Prince Argrath, with many smaller countries and individuals available as allies to either side. The game shares a number of similarities with other games of the board wargame genre, such as a hex map, a large number of cardstock unit counters, and a number of rules themes.

White Bear and Red Moon went through three printings with minor differences. It was substantially revised and republished in 1981 under the name Dragon Pass, first by Chaosium and then in a nearly identical reprint from the Avalon Hill Game Company in 1983. The main differences in the reprint are a few streamlined rules and a notable improvement in the quality of the components. In particular the paper map was replaced by a full-color game board. All editions are now out of print, and moderately valuable to a collector. A French language edition was published by Oriflam under license from Chaosium under the name La Guerre des Héros in 1993. A Japanese language edition was published by Hobby Japan.

Nomad Gods is another Chaosium board game that shares many rules in common, is set in a neighboring region of Glorantha, and can be regarded as a sequel of sorts. A planned third game in the series was never produced.

The game components for the Dragon Pass version of this game include the box, a fold-out board map of the battle area, the rulebook, two sheets of die-cut cardboard counters, a player aid card, and a die. The game board is 22" × 31" and printed in color. The map is overlaid by a hex grid to regularize movement. At one end of the board is a turn track and several holding boxes for magical spirits and agents.

The map includes a variety of different terrain types, including forest, marsh, hills, mountains, fortresses, stockades, ridges, cities, ruins, and lakes. Each type of terrain has different effects on movement and combat. There are also roads, rivers, and fords that can alter the movement. The map is also divided up into several territories, including a number of independent nations.


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