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Weird Worlds: Return to Infinite Space

Weird Worlds: Return to Infinite Space
WeirdWorldsBox.jpg
Developer(s) Digital Eel
Distributor(s) Astraware Limited
Designer(s) Rich Carlson, Iikka Keränen
Programmer(s) Iikka Keränen
Artist(s) Bill Sears, Iikka Keränen, Rich Carlson
Composer(s) Rich Carlson
Engine Proprietary
Platform(s) Linux, Mac OS X, Microsoft Windows, iOS, Android
Release date(s) Windows
2005-11-04
Mac OS X
2006-04-26
Linux
2016-02-02
Genre(s) Roguelike
Mode(s) Single-player

Weird Worlds: Return to Infinite Space is an indie roguelike video game developed by the company Digital Eel. It is the sequel to the game Strange Adventures in Infinite Space. Similar to its predecessor, the game lets players explore a fictional region of the Milky Way galaxy called "The Purple Void" as an expeditionary, a research scientist, or a space pirate.Weird Worlds was released for Microsoft Windows on November 4, 2005 by Digital Eel and Shrapnel Games. A Macintosh port was released on April 26, 2006. An iPad port was released January 5, 2010 and an Android version was released on March 20, 2013, both by Astraware Limited. An updated Macintosh port for OS X 10.9 Mavericks (or greater) that brought the Mac version up to date with the PC version was released on November 20, 2014 by Digital Eel.

In the 22nd century, an Earth-like planet able to sustain human life called Hope was discovered. Hope is located in an unexplored area referred to as the Purple Void. The player may presume the role of three different characters, a research scientist whose goal is to research various life forms and astronomical phenomena, a space pirate who must search the area for anything of substantial value, and a Military Officer going on expeditionary missions. The player encounters, befriends, collects, and fights different alien creatures and artifacts every game.

Like its predecessor, Weird Worlds creates a new starmap each time the game is played. Stars, black holes, planets, nebulae, artifacts, alien patrols, gadgets, lifeforms and dozens of events and encounters are randomized intelligently for each game session.

Unlike Strange Adventures, Weird Worlds allows the player to travel to black holes, using a device that protects the player (and the fleet) from the effects of intense gravity. One special mission allows the player to enter a black hole to fight a nearly indestructible battlestation. The "Void" is now more populated than before - most races encountered have a homeworld which also allows item trade.


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