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Weapons in Star Trek

Phaser
Standard Type-3 Phaser
Captain Kirk wielding a phaser rifle
Plot element from the Star Trek franchise
Production company CBS
First appearance Star Trek
"Where No Man Has Gone Before" (1966)
Created by Gene Roddenberry
Genre Science fiction
In-story information
Type Phased array Pulsed energy projectile weapon
Function Shooting
Pain compliance
Non-lethal weapon
Riot control
Welding
Melting
Heating
Burning
Lighting
Affiliation Starfleet

The Star Trek fictional universe contains a variety of weapons, ranging from missiles (the classic photon torpedo) to melee (primarily used by the Klingons, a race of aliens in the Star Trek universe).

A directed-energy weapon emits energy in an aimed direction without the means of a projectile. It transfers energy to a target for a desired effect. Intended effects may be non-lethal or lethal. For example, in Star Trek, a hand phaser can be set to "stun" or "kill".

Phasers are common and versatile Phased array Pulsed energy projectile weapons, first seen in the original Star Trek series and later seen or referenced in almost all subsequent films and television spin-offs. Phasers come in a wide range of sizes, ranging from small arms to starship-mounted weaponry. There are several specific types of phasers used by the United Federation of Planets' Starfleet.

Though they seem to discharge in a continuous "beam", close observation reveals that phasers actually discharge a series of pulsed energy projectiles into the target. Phaser output can be adjusted in both area of effect and output: a typical hand phaser can be adjusted so that it will merely shock or stun a living organism, while the effects of higher settings range from burning, immolation, and disintegration to true vaporization. This versatility means they can also be used as welding torches or cutting tools, and can create heat sources by firing at a large, solid object (like a rock). The stream can be adjusted to strike multiple targets at once, strike a single target with precision, or even destroy large amounts of material. Phasers can be set to overload, whereby they build up a force-chamber explosion by continuously generating energy without releasing it; the resulting blast can destroy most natural objects within a 50-meter radius. The overload process is marked by a distinctive sound that increases in volume and frequency until it is deactivated or it detonates. Personal phasers can be made small enough to fit in the user's palm and still be lethal. Larger and more powerful phaser rifles are commonly issued to security personnel.


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