Waxworks | |
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Amiga Cover art
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Developer(s) | Horror Soft |
Publisher(s) | Accolade |
Designer(s) | Michael Woodroffe, Alan Bridgman, Simon Woodroffe |
Composer(s) | Jezz Woodroffe |
Platform(s) | Amiga, DOS |
Release | 1992 |
Genre(s) | Role-playing video game |
Mode(s) | Single-player |
Waxworks is a first-person, dungeon crawl-style role-playing video game (RPG) created by Horror Soft. The game was released in 1992 . It was originally an Amiga game, but was also released for DOS. This was the last game made by Horror Soft before they became Adventure Soft, the company that made the Simon the Sorcerer series.
Many years ago, Ixona, a Gypsy witch, stole a chicken from the player's ancestor, who chopped off her hand as punishment. In retaliation, Ixona placed a curse on the ancestor. Whenever twins were born into his family line, one would grow up to be good while the other would become evil.
At present day, the protagonist learns that his twin brother, Alex, is going to suffer the curse. Boris, their uncle, has died and left them with his Waxworks, as well a crystal ball, through which his spirit communicates with his nephew. The protagonist learns that he must rid the family of Ixona's curse to save Alex. He must use the Waxworks to travel through four locations in different time periods: Ancient Egypt, a zombie-infested cemetery, Victorian era London and a mine overrun with plant-like mutants. Within each location, he is to defeat his evil twin who takes the shape of a villain.
Eventually, the protagonist learns that the only way to break the curse is to prevent it from being cast in the first place. After defeating the evil twin four times, the protagonist is given four artifacts: the High Priest's amulet, the Necromancer's ring, Jack the Ripper's knife, and a vial of the Plant Monster's poison. The final level is unlocked, and takes the protagonist back in time to confront Ixona. Following Boris' instructions, the protagonist uses the artifacts to kill Ixona before she can place the curse. As a result, the curse is erased from existence for every afflicted generation of the protagonist's family line.
After the curse is undone, the protagonist finds Alex unconscious in a corner of the Waxworks and revives him. Upon waking, Alex recalls a strange dream he had, in which he witnessed Ixona's death. However, in the dream, right before she died, Ixona muttered another curse which transformed the protagonist into a demon. The dream's meaning is never made clear, possibly hinting at a potential sequel. The game ends with the brothers leaving the museum.