Division of Warner Bros. | |
Industry |
Interactive entertainment Computer and video games |
Founded | June 23, 1993 | (as Warner Bros. Consumer Products)
Headquarters | Burbank, California, U.S. |
Key people
|
Diane Nelson (President & CCO) David Haddad (President) |
Products |
Batman Arkham series LEGO series F.E.A.R. series Mortal Kombat series |
Revenue | US$2.2 billion (2015) |
Parent | Warner Bros. |
Subsidiaries | |
Website | community |
WB Games Inc., doing business as Warner Bros. Interactive Entertainment (WBIE), is a division of Warner Bros. and a leading publisher, developer, licensor and distributor of entertainment content for the interactive space across all platforms, including console, handheld, mobile and PC-based gaming for both internal and third party game titles.
In 1995, Warner Bros. Interactive Entertainment licensed out their first game property under their current name, Batman Forever to Acclaim Entertainment. They continued to license games based on Cartoon Network, DC Comics, Hanna-Barbera, Looney Tunes and various Warner Bros. film properties over the years to such video game publishers as Ubisoft, Electronic Arts, Infogrames and THQ.
In 2003, they co-published their first video game, Looney Tunes: Back in Action. Electronic Arts was the other publisher of the game. In 2004, Warner Bros. acquired developer Monolith Productions. In 2005, the WB Games label was created. The first game that Monolith developed in conjunction with Warner Bros. Entertainment was The Matrix Online which SEGA helped co-publish. Warner Bros. also helped distribute both Enter the Matrix and The Matrix: Path of Neo for the Matrix series. In 2006, they bought a 10.3% stake in SCi Entertainment, the owner of Eidos Interactive. That same year, they released their first self-published title (with no co-publishers), Justice League Heroes, which was distributed by Eidos on the Xbox. In 2007, their goal was for a five-year plan to expand in the video game industry, which includes the acquisition of studios for internal development and the creation of a studio (WB Games) in the Seattle area that will run all the games published and developed by the company; starting with the acquisition of TT Games that same year for the amount of GB£100 million.