A Dungeons & Dragons character class | |
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Publication history | |
First appearance | Miniatures Handbook |
Editions | 3.5, 4th |
(as a standard class) | 4th |
(as an alternate class) | 3.5 |
The warlord, known as the marshal in 3rd edition, is a playable character class in the Dungeons & Dragons fantasy role-playing game. They are leaders and commanders, inspiring figures, and master tacticians.
Marshals were introduced in the Miniatures Handbook.
The marshal is a military commander whose abilities are focused on leading others into battle and inspiring them to victory. As they progress in levels, marshals gain the ability to project minor and major "auras" that grant a variety of bonuses to nearby allies. Charisma is the marshal's most important ability, as it enhances the effectiveness of his minor auras and is the key ability for several of the marshal's class skills, in particular Diplomacy. The marshal also has the ability to grant nearby allies bonus move actions. Although a military-style class that is proficient with most weapons and armor, the marshal himself is not as good at combat as a fighter: the marshal has the same hit die, saving throws, and attack bonus progression as a cleric.
The Warlord appears as a core class in the Dungeons & Dragons 4th edition Player's Handbook. Warlords are Martial Leaders. Other martial oriented character classes include the fighter, ranger, and rogue. Other leaders include the cleric, bard, artificer and shaman. As leaders, warlords are focused on buffing and healing allies, however, like all 4th edition classes, their attack powers generally include damage dealing capabilities.