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Warhammer Age of Sigmar

Age of Sigmar
Age of Sigmar cover.jpg
Age of Sigmar Rulebook Cover
Manufacturer(s) Games Workshop
Publisher(s) Games Workshop
Years active 2015 - Present
Genre(s) Wargaming
Players 2+
Setup time Varies depending on size of game. Usually 15 to 30 minutes.
Playing time Varies depending on size of game. Usually around two to eight hours.
Random chance Medium (dice rolling)
Skill(s) required arithmetic
Website www.games-workshop.com

Age of Sigmar (AoS) is a tabletop wargame released by Games Workshop in 2015. It replaces Warhammer Fantasy Battle (WFB) as the fantasy wargame in the Warhammer fantasy universe. Several supplements released for the eighth edition of WFB centred on the End Times which led to the almost total destruction of the Warhammer world and the death of most of the world's population. This leads into the Age of Sigmar with the return of the long-lost founder of the human empire worshipped as a god.

Following the destruction of the Warhammer World by the forces of Chaos, Sigmar floated through outer space, clinging to the core of the Old world. He eventually encountered the celestial dragon Dracothion, and they became good friends. Dracothion let Sigmar ride him, and showed him the way to nine new realms, each a representation of a magical "wind" emphasising some element like fire or light or life - as well as the later, unilateral addition of Chaos by the Chaos Gods - which are connected by magical portals called realmgates. Souls were drawn to these realms, some being survivors from the previous world, some new, or were sought out by Sigmar. Sigmar forged an alliance amongst these peoples and their gods (his former acquaintances from the old world) as civilisations were re-established. Following an attack by the Forces of Chaos which captured most of the realms the alliance broke down and the civilisations were almost totally destroyed before Khorne and his forces turned upon the rest of the Chaos armies. Sigmar decided to create the mightiest warriors ever, the Stormcast Eternals. Armed with mighty storm weapons, the Stormcast led the fight back against Chaos. The Age of Sigmar begins many, many generations after this with Sigmar attempting to re-establish the former alliances and purge the world of Chaos once and for all.

As in the lore, there are present souls who survived the End Times and have wandered through space, nearly all races from the WFB game and even individual characters noted as having died in the End Times, are eligible for play.

There are four main factions in Age of Sigmar, called Grand Alliances.

Order wishes to beat Chaos. It comprises:

The Bretonnians were eradicated by Games Workshop in late 2015, but medieval knights that can be used to represent Knights of the Lady characters and units are available from many historical miniature manufacturers.

Games Workshop removed the entire Tomb Kings range in late 2015, and as such the Sandlords and Monolithia are unofficial factions, but former Tomb Kings players may wish to start creating unofficial warscrolls for Sandlord and Monolithia miniatures they have to use them in their games, or can still use their miniatures using the warscrolls supplied by Games Workshop on the Warhammer Age of Sigmar Rules page of their website.


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