WWE SuperCard | |
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Developer(s) | Cat Daddy Games |
Publisher(s) | 2K Games |
Series | WWE |
Platform(s) | iOS Android Amazon |
Release | August 14, 2014 |
Genre(s) | Collectible card game |
Mode(s) | free credits /unlimited |
WWE SuperCard is a 2014 video game for iOS and Android, and a mobile installment in the WWE video game series, developed by Cat Daddy Games and published by 2K Games. It is a collectible card game featuring WWE wrestlers.
The game has eight modes: Wild, King of the Ring (KOTR), Road to Glory (RTG),People's Champion Challenge (PCC; Season 1&2), Ring Domination(RD), Money in the Bank (MITB), Royal Rumble and Ranked
In a wild match, the player has to set up a group of four superstars, two female superstars and two support cards you get to pick from any card that you unlocked between season 1, 2, and 3. The player gets to choose from four opponents, which are similar to your tier it also provides the number of matches won and loss by your opponent. After selecting the opponent, the player heads towards a match with his/her opponent's deck. Each wild match features a variety of matches, in which the player selects one or two cards with/without a support card, suiting to the one or two stats to be compared in the match and that the match is for the male superstars, for the female superstars or for tag teams. In such a game there are usually three matches, each carrying one point, which goes to the winning player, although a match might end up as a tie and both players earn one point each, which might further lead to a tie among the players. In such a case, there is an extra match and the winner of the latter wins the whole match. Each wild win awards the player two picks whereas a loss provides only one and a perfect win (3-0 victory) provides an extra pick which makes a total of three picks and you are able to watch an ad for 4 bonus picks.
In KOTR, matches are simulated. The player builds a deck of 8 superstars, 2 divas, and 4 support cards to determine his tier and rewards. Then the AI matches up the player with 15 other players/bots and the player's lineup plays simulated matches with each of the opponent player's squad three times (not consecutively) in a particular order with each match lasting 10 minutes and a gap of 50 minutes between each match. Half of the players of the deck is active and loses stamina (1 per match) and the other inactive half gains stamina (40 per match). With decrease in stamina the stats of a card decrease as well, so the player might use energy cards obtained from the card picks to fill a card's energy bar (you can gather up to 40) and the player might also use one or more of the stat boosts to increase the particular stat(s) of each card in the active part of the deck by 15 percent (you can gather 5 of each boost) for the next match only. After playing 45 matches the top 8 players move onto the contenders bracket and the quarter finals, where there are two or three consecutive matches between two players of the top 8 each in order to find the winner. Each player can receive his/her KOTR rewards as per the position 45 minutes after his/her last match.