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WCW vs. nWo: World Tour

WCW vs. nWo: World Tour
WCW vs. nWo - World Tour Coverart.png
North American Nintendo 64 cover art, and featuring The Giant and Hollywood Hogan
Developer(s) Asmik Ace Entertainment
AKI Corporation
Publisher(s) THQ
Platform(s) Nintendo 64
Release
  • NA: November 30, 1997
  • EU: February 12, 1998
Genre(s) Sports, Fighting
Mode(s) Single player, multiplayer
Review scores
Publication Score
GamePro 4.5/5 stars
GameSpot 3 of 5
IGN 7.5 of 10

WCW vs nWo: World Tour is a professional wrestling video game released in 1997 for the Nintendo 64 game console. Released at the peak of World Championship Wrestling's dominance in the Monday Night Wars, World Tour was THQ's first foray into the N64 wrestling scene and is a semi sequel to the lesser known WCW vs. the World for the PlayStation. It is considered the American counterpart to Japan's Virtual Pro Wrestling 64 and is the second best-selling wrestling game for the N64 console.

Asmik Ace Entertainment and AKI approached the title by producing a wrestling game similar to Puroresu and fighting games. The resulting game was well received for its tight construction and ease of play, especially compared to Acclaim's comparatively more difficult and convoluted game, WWF War Zone. In fact, the playing style of World Tour, namely its revolutionary "grappling system," set a standard for pro wrestling video games to be expanded in future THQ titles for many years following.

Its sequel, WCW/nWo Revenge, would build upon the engine tremendously by introducing ring entrances, improved graphics, more arenas, more signature moves, actual WCW championships, attire modification, and other improvements.

World Tour introduced Asmik/AKI's critically acclaimed grappling system, in which all moves are started by holds. Choosing to either tap or hold the A button will subsequently produce either "weak" or "strong" results once the move is performed, while a similar system is used for strikes. Wrestlers can also perform their signature taunts to help elevate their Spirit gauge and perform "Special" front and rear finishing moves when their gauge peaks.


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