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Voyage: Inspired by Jules Verne

Voyage: Inspired by Jules Verne
Voyage - Inspired by Jules Verne (game box art).jpg
Developer(s) Kheops Studio
Publisher(s) The Adventure Company
Designer(s) Alexis Lang
Platform(s) Windows
Release
  • NA: 18 August 2005
  • UK: 3 March 2006
Genre(s) Adventure game
Mode(s) Single player

Voyage: Inspired by Jules Verne (known as Journey to the Moon in the United Kingdom and Australia) is a point-and-click adventure game with pre-rendered graphics, developed by Kheops Studio and published by The Adventure Company for the PC in 2005. The game's story focuses on a French adventurer's journey to the moon in the 19th century, and the ancient lunar civilization he subsequenfinds.

Voyage is loosely based on the novels From the Earth to the Moon and Around the Moon by science-fiction author Jules Verne, and the novel The First Men in the Moon by science-fiction author H.G. Wells. Reactions to the game were generally mixed. In particular, some reviewers praised it for immersing the player in the look and feel of the 19th century; others have criticized it for featuring dated graphics and dull textures.

While staying true to most adventure game conventions, Voyage has some unique features for its genre. These include two dexterity minigames which take advantage of the reduced gravity in the game's lunar setting, and an "Intelligence Management System", in which a score is assigned to the player for every puzzle he solves, and for certain actions. The Adventure Company introduced this feature to motivate players to replay the game to increase their cumulative score.

The main focus of Voyage is puzzle-solving. The player can move by clicking, and can swivel the camera 360 degrees. There are several types of puzzle in Voyage including those involving native plant life on the moon, mechanical puzzles, audio puzzles, and mathematical puzzles. Many of these puzzles require the player to decipher and use the native language of the moon.

Voyage features two unique dexterity minigames. Using a low-gravity setting, the first minigame requires the player to collect floating bubbles in a can, and the second requires the player to execute large jumps across the surface of the moon. These two minigames form only a minor part of the game. The game also has several timed sequences requiring the player to complete puzzles under a time limit. The consequence of failing a puzzle of this sort is death, after which the player is able to return and replay the puzzle. Players can also be killed as the result of taking incorrect actions related to the game's story.


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