The Virtual Interface Architecture (VIA) is an abstract model of a user-level zero-copy network, and is the basis for InfiniBand, iWARP and RoCE. Created by Microsoft, Intel, and Compaq, the original VIA sought to standardize the interface for high-performance network technologies known as System Area Networks (SANs; not to be confused with Storage Area Networks).
Networks are a shared resource. With traditional network APIs such as the Berkeley socket API, the kernel is involved in every network communication. This presents a tremendous performance bottleneck when latency is an issue.
One of the classic developments in computing systems is virtual memory, a combination of hardware and software that creates the illusion of private memory for each process. In the same school of thought, a virtual network interface protected across process boundaries could be accessed at the user level. With this technology, the "consumer" manages its own buffers and communication schedule while the "provider" handles the protection.
Thus, the network interface card (NIC) provides a "private network" for a process, and a process is usually allowed to have multiple such networks. The virtual interface (VI) of VIA refers to this network and is merely the destination of the user's communication requests. Communication takes place over a pair of VIs, one on each of the processing nodes involved in the transmission. In "kernel-bypass" communication, the user manages its own buffers.
Another facet of traditional networks is that arriving data is placed in a pre-allocated buffer and then copied to the user-specified final destination. Copying large messages can take a long time, and so eliminating this step is beneficial. Another classic development in computing systems is direct memory access (DMA), in which a device can access main memory directly while the CPU is free to perform other tasks.