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Vanguard: Saga of Heroes

Vanguard: Saga of Heroes
Vanguard Saga of Heroes.jpg
Developer(s) Sony Online Entertainment
(Formerly Sigil Games Online)
Publisher(s) Sony Online Entertainment
Designer(s) Brad McQuaid
Engine Unreal Engine 2
Platform(s) Windows
Release date(s) January 30, 2007
Early Access: January 26, 2007
Genre(s) MMORPG
Mode(s) Multiplayer

Vanguard: Saga of Heroes was a high fantasy-themed massively multiplayer online role-playing game (MMORPG) created by Sigil Games Online, and now developed and run by Sony Online Entertainment (SOE). Originally, the game was co-published by Sony Online Entertainment and the company producing it, Sigil Games Online. The game was released on January 30, 2007, with an early access date of January 26, 2007 for pre-order customers. On May 15, 2007, it was announced in a press release that Sony Online Entertainment had completed a transaction to purchase key assets of Sigil Games Online, including all rights to Vanguard.

The game initially sold around 242,000 copies, while the number of active subscriptions (those who play longer than the free month included when buying the game) was estimated to be around 130,000, to drop in the next months to about 40,000. Following the acquisition by SOE, the developers mainly focused on bug fixes and gameplay improvements for a long time. In July 2008, the developers announced they wanted to attract old and new players as the game had reached a much more presentable state. On September 10, 2008, Game Update 6 finally introduced the long awaited trial island, the Isle of Dawn, which also quickly became the standard starting area for new regular characters. On October 8, 2008, the trial version was released. As of August 14, 2012, Vanguard has been free to play. On January 24, 2014 Sony Online Entertainment announced that the game will be shut down on July 31, 2014. On July 31, 2014, at 9:00 PM, the game officially shut down.

As with any MMORPG, Characters in Vanguard: Saga of Heroes are a player's avatar in the game environment. Twelve characters can be created on a regular account. At creation, the name, gender, race, and adventuring class of the character are chosen and cannot be changed later. The character's appearance is also chosen, but can be modified by the player at any time thereafter, from the character selection screen. After his or her creation, the character can start play either in the starting area of his or her chosen race or in the trial zone called the Isle of Dawn. The character also has the option of picking a crafter class and two harvester skills.

Solo play is possible, but, as in many MMORPGs, the classes differ in their solo performance because of the unequal distribution of crucial abilities. Typical soloing strategies, such as self-healing, kiting and fear kiting, are only available to some classes; likewise, controlling fights with crowd control, avoiding fights with stealth or invisibility, and terminating lost fights with fake death or emergency evacuation teleports is not possible for all classes. Some classes, such as the Necromancer, have more soloing options, while some others, like the Warrior, are more narrowly focused. Player vs player (PvP) was available on the Sartok FFA PvP server, in the PvP arenas, or on PvE servers using the /duel command. This aspect of gameplay has never been a priority for the SOE developers. Vanguard classes are therefore not balanced with PvP in mind, and some classes are much more capable in this regard than others. For example, the maximum damage of a single attack is restricted to 20% of a target's maximum hitpoints, but certain classes can combine multiple instant attacks, resulting in "one-shotting", or immediately killing other players in one shot with no chance for the victim to fight back.


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