Vampire: The Eternal Struggle's library and crypt card back designs
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Designer(s) | Richard Garfield |
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Publisher(s) | White Wolf Publishing |
Players |
2-5, preferably 4 or 5 |
Age range | 13+ |
Setup time | ~ 5 minutes |
Playing time | ~ 2 - 3 hours1 |
Random chance | Some |
Skill(s) required | Social skills2 |
1 Game time varies greatly depending on the number of players and the style of decks played. 2 Game offers many options for alliance or betrayal. Short-term deals and trade-offs (with very fluid terms) are typical. Bluffing (appearing stronger or weaker) is also often used. |
2-5, preferably 4 or 5
1 Game time varies greatly depending on the number of players and the style of decks played.
Vampire: The Eternal Struggle, published as Jyhad in the first or "Limited" edition and often abbreviated as VTES, V:TES or V:tES, is a multiplayer collectible card game set in the World of Darkness. It was published by White Wolf Publishing.
The game was designed in 1994 by Richard Garfield and initially published by Wizards of the Coast and was the third CCG ever created. As Garfield's first follow-up to his popular Magic: The Gathering collectible card game, he was eager to prove that the genre was "a form of game as potentially diverse as board games" In 1995 the game was renamed from Jyhad to Vampire: The Eternal Struggle to increase its appeal and distance itself from the Islamic term jihad. After the 1996 Sabbat expansion, Wizards of the Coast abandoned the game, and in 2000 White Wolf took over development.
White Wolf announced that Vampire: The Eternal Struggle would cease production on the 10th of September, 2010.
Richard Garfield noted that the experiences he had made with the Magic: The Gathering collectible card game had helped him to improve his design of the game. In an interview with Robert Goudie, Garfield particularly notes dedicated multi-player (3+) rules, a lack of "land cards", and a more rapid card drawing mechanism (cards normally being replaced instantly after being played).
The game is set in the World of Darkness, drawing mainly from the Vampire: The Masquerade role-playing game. After the events of Gehenna ended the official World of Darkness storyline, VTES is considered a sort of alternative reality of the setting, as it continues though White Wolf publishes no further official products for the roleplaying game.