Utopia | |
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Box art
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Developer(s) | Don Daglow |
Publisher(s) | Mattel |
Designer(s) | Don Daglow |
Platform(s) | Intellivision, Mattel Aquarius |
Release |
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Genre(s) | Real-time strategy |
Mode(s) | Multiplayer |
Utopia is a 1981 strategy video game by Don Daglow released for the Intellivision and Mattel Aquarius. It is often regarded as among the first city building games and god games. A turn-based strategy with timed turns, it is also credited with having laid the foundations for the real-time strategy genre. In July 2010, the game was re-released on Microsoft's Game Room service for its Xbox 360 console and for Games for Windows Live.
Utopia is a two-player game in which the two players each control one of the game's two islands. It lacks an AI opponent, although a single player can play to achieve a high score and ignore the other island. When starting the game, the players may choose how long each turn lasts (60 seconds being the default), and how many turns the game lasts (15 turns being the default). The winner is the player with the most points at the end of the game.
Each player rules his or her own island and uses the controller disc to move a rectangular cursor around the screen. Both players spend gold bars to construct different buildings (houses, schools, factories, hospitals and forts) on their islands, build fishing boats or PT boats, or to fund rebel activity on the enemy island. As each island's population grows, the ruler is responsible for housing their people, feeding their populace and keeping them happy, or risk rebel activity, which decreases the player's score and sometimes destroy buildings. Income is generated when randomly generated rain clouds, (and sometimes hurricanes) pass over a player's farms, when a fishing boat is positioned over a school of fish, and at the end of each turn, based on the player's factory output and fishing boats.