Until I Have You | |
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Cover art of Until I Have You
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Developer(s) | Wormwood Studios |
Publisher(s) | Digital Tribe |
Composer(s) | James Spanos |
Engine | Adventure Game Studio |
Platform(s) | Microsoft Windows, Linux |
Release |
Windows, Linux
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Genre(s) | Side-scrolling, action, platform |
Mode(s) | Single-player |
Aggregate score | |
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Aggregator | Score |
GameRankings | 60% |
Review scores | |
Publication | Score |
RageQuit | 74/100 |
LaunchPartyGaming | 8.0/10 |
OperationRainFall | |
Hooked Gamers | 6.0/10 |
HardcoreGamer |
Until I Have You is a side-scrolling action platform video game created by James Spanos and Andrea Ferrara and developed by Wormwood Studios. The game was published by Digital Tribe and released on Steam for Microsoft Windows and Linux on April 4, 2016. Since its release, it has been met with mostly positive reviews. Reviewers praised the story, gameplay and voice-acting, while noting the steep difficulty level an apparent problem.
Until I Have You is a 2D side-scrolling action platform video game which has 12 chapters with 4 stages and a unique boss each, taking place within a different setting. The goal for each stage is to get to the end of the stage as fast as possible without falling, getting killed or depleting your sanity gauge.
Central to Until I Have You is the exoskeleton suit. The suit gives the player special abilities at the cost of the player's sanity. The exoskeleton comes with the abilities to slow down time, ala Max Payne and to rewind time. However, overuse of these abilities will cause the sanity bar to deplete making your character lose touch with reality. When the sanity bar depletes your character starts to hallucinate, altering gameplay mechanics and level design.
In each stage, the player navigates his way from left to right through platforming sections, death traps, and enemies. The goal is to do this as fast as possible with the least amount of deaths. The fast pace of the game can make it difficult to plan a perfect approach. To make up for this, the game allows the player to restart each stage the moment they die, allowing them to quickly fine-tune their approach over several attempts. At the end of each chapter the player must also defeat a unique boss. Along the way the player acquires a number of weapons and upgrades that you can cycle through, all of which have a specific use.