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Unknown Armies

Unknown Armies
Unknown Armies 2nd ed cover small.jpg
Unknown Armies 2nd edition cover
Designer(s) John Scott Tynes, Greg Stolze
Publisher(s) Atlas Games
Publication date 1998
Genre(s) Urban fantasy, postmodern magic
System(s) Custom

Unknown Armies (abbreviated UA), subtitled "A roleplaying game of power and consequences", is an occult-themed roleplaying game by John Scott Tynes and Greg Stolze and published by Atlas Games. The first edition was paperbound and published in 1998 (with the original subtitle of "A roleplaying game of transcendental horror and furious action"); the revised and expanded 2nd edition was published in a hardbound format in 2002 (with a second printing in 2004 and a third printing in 2007). Greg Stolze announced that writing and arrangements for the revised 3rd edition is underway as of September 2014.

The game is set in a modern-day "occult underground," populated by loose networks of shadowy cabals and practitioners of magic. The style and setting of the game draw on a number of influences, including the fantasy novels of Tim Powers, the crime novels of James Ellroy, the films of David Lynch, the Illuminatus! Trilogy, and comic books such as Grant Morrison's The Invisibles. The game creates an extensive postmodern mythology of everyday weirdness and magic that lurks in the shadows of the mind.

Several supplements and adventure collections for Unknown Armies have been produced but further books are not currently planned. They are:

A licensed edition of Unknown Armies in German has been released in September, 2005, by Vortex Verlag under the SighPress Label. The German edition is hardbound, 440 pages, complete as the original, and also includes some additional information about weapon laws in German – to make it easier to use Germany as an alternative setting – as well as new artwork and layout from European artists and designers.

Unknown Armies uses a percentile dice system where checks are made by rolling two 10-sided dice, with one representing the "tens" and the other representing the "singles" digit (d100 for short). Players aim to roll under their appropriate skill in order to pass their skill test. However, it is unlike standard systems in that the higher the roll obtained the better the result (while still keeping under the skill level).


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