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Universal Design for Learning


Universal Design for Learning (UDL) is an educational framework based on research in the learning sciences, including cognitive neuroscience, that guides the development of flexible learning environments that can accommodate individual learning differences.

Recognizing that the way individuals learn can be unique, the UDL framework, first defined by David H. Rose, Ed.D. of the Harvard Graduate School of Education and the Center for Applied Special Technology (CAST) in the 1990s, calls for creating curriculum from the outset that provides:

Curriculum, as defined in the UDL literature, has four parts: instructional goals, methods, materials, and assessments. UDL is intended to increase access to learning by reducing physical, cognitive, intellectual, and organizational barriers to learning, as well as other obstacles. UDL principles also lend themselves to implementing inclusionary practices in the classroom.

Universal Design for Learning is referred to by name in American legislation, such as the Higher Education Opportunity Act (HEOA) of 2008 (Public Law 110-315), the 2004 reauthorization of the Individuals with Disabilities Education Act (IDEA), and the Assistive Technology Act of 1998. The emphasis being placed on equal access to curriculum by all students and the accountability required by IDEA 2004 and No Child Left Behind legislation has presented a need for a practice that will accommodate all learners.

The concept and language of Universal Design for Learning was inspired by the universal design movement in architecture and product development, originally formulated by Ronald L. Mace at North Carolina State University. Universal design calls for "the design of products and environments to be usable by all people, to the greatest extent possible, without the need for adaptation or specialized design". UDL applies this general idea to learning: that curriculum should, from the outset, be designed to accommodate all kinds of learners. Educators have to be deliberate in the teaching and learning process in the classroom (e.g Preparing class learning profiles for each student). This will enable grouping by interest. Those students that have challenges will be given special assistance. This will enable specific multimedia to meet the needs of all students. However, recognizing that the UD principles created to guide the design of things (e.g., buildings, products) are not adequate for the design of social interactions (e.g., human learning environments), researchers at CAST looked to the neurosciences and theories of progressive education in developing the UDL principles. In particular, the work of Lev Vygotsky and, less directly, Benjamin Bloom informed the three-part UDL framework.


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