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Underworld Ascendant

Underworld Ascendant
Developer(s) OtherSide Entertainment
Director(s) Warren Spector
Producer(s) Paul Neurath
Designer(s) Tim Stellmach
Artist(s) Nate Wells
Writer(s) Joe Fielder
Series Underworld
Engine Unity
Platform(s) Microsoft Windows, OS X, Linux
Release date(s) TBA
Genre(s) First-person action RPG, dungeon crawler
Mode(s) Single-player

Underworld Ascendant is an upcoming first-person action role-playing game developed by Otherside Entertainment. It is the sequel to Ultima Underworld: The Stygian Abyss and Ultima Underworld II: Labyrinth of Worlds. Players assume the role of the Avatar, as they return to the Stygian Abyss. As in the original games, there is an emphasis on non-linear progression, simulated systems, and emergent gameplay.

Players assume the role of the Avatar, a human magically transported into the Underworld. As per the original Underworld games, players create their characters by selecting an assortment of skills, they are not restricted to predetermined character classes. The game is played from a first-person perspective.

The Stygian Abyss is inhabited by three factions vying for its control, Dark Elves, Dwarves and Shamblers. The player can also encounter non-player characters of no factional alignment. Supporting any faction will affect the balance of power in the Abyss, and how factions react to the player.

The game aims to present multiple unscripted solutions to scenarios present in the game, using simulated systems dubbed the "Improvisation Engine," allowing for emergent behaviour with a wide range of player options rather than discrete puzzle solutitons.

Paul Neurath, the designer of the original Underworld games had been in discussion with EA on-and-off for 20 years regarding working again in the Underworld universe. In 2014, EA granted Neurath a license to use the Underworld setting, lore and characters, though this did not allow for the use of the Ultima brand. With the license in place, Neurath founded OtherSide Entertainment, and Underworld Ascension was announced in July 2014.


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