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Umber hulk

Umber hulk
Umber hulk.JPG
An umber hulk, pictured in the original Monster Manual
Characteristics
Alignment Chaotic Evil
Type Aberration
Vodyanoi
Vodyanoi.JPG
A Vodyanoi, pictured in the original Fiend Folio
Characteristics
Alignment Chaotic Evil
Type Aberration

An umber hulk is a fictional creature in the Dungeons & Dragons roleplaying game. They are large, bipedal, insect-like aberrations with an ape-like build. The creature has the ability to confuse any creature that sees all four of its eyes at once. They are often found in the Underdark, where they are sometimes captured and enslaved by other races, such as illithids. Despite their bestial appearance, umber hulks possess a significant intelligence and language of their own.

The umber hulk was one of the earliest creatures introduced in the D&D game.

The umber hulk was introduced to the game in its first supplement, Greyhawk (1975). It is described as a human-shaped creature with gaping maws flanked by pairs of exceedingly sharp mandibles.

The umber hulk appears in the first edition Monster Manual (1977), where it is described as a subterranean predator with iron-like claws that enable it to burrow through solid stone, and it eyes cause a dangerous confusion in opponents.

This edition of the D&D game included its own version of the umber hulk, although in this edition it was a "hook beast", known as a hulker. The hulker first appeared in Creature Catalogue (1986), and then appeared in the module City of the Gods (1987) for the Blackmoor setting, and later in the revised Creature Catalog (1993).

The umber hulk appear first in the Monstrous Compendium Volume One (1989), and are reprinted in the Monstrous Manual (1993).

The umber hulk was detailed in Dragon #152 (December 1989), in the "Ecology of the Umber Hulk".

The undead hulk for the Spelljammer campaign setting appeared in Dragon #184 (August 1992).


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