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UFO: Alien Invasion

UFO: Alien Invasion
UfoAI.jpg
Developer(s) UFO: Alien Invasion Team
Series X-COM
Engine Heavily modified Quake II engine
Platform(s) Cross-platform
Release date(s) Version 2.5
28 June 2014; 2 years ago (2014-06-28)
Genre(s) Real-time strategy, Turn-based tactics

UFO: Alien Invasion is a strategy video game in which the player fights aliens that are trying to take control of the Earth. The game is heavily influenced by the X-COM series (mostly by UFO: Enemy Unknown).

It is based on a modified id Tech 2 engine, and runs on Linux, FreeBSD, Microsoft Windows, AmigaOS 4, and Mac OS X for both PPC and Intel Macs. There is also a version for Android, published on Android Market.

Licensed under the GNU General Public License, UFO: Alien Invasion's engine is free software and its artwork is distributed under various open source licenses. Development is coordinated through SourceForge.net.

The first version was released on 30 December 2003. Currently, version 2.5 is the latest stable version (released June 28, 2014).

The game takes a lot of inspiration from the X-COM series by Mythos Games and MicroProse. However, it's neither a sequel nor a remake of any X-COM or other commercial title: "What we as a team wanted to make is a brand new experience that tries to surpass the quality of games from 1992, rather than simply recreate them with flashier graphics." UFO: Alien Invasion is a squad-based tactical strategy game in the tradition of the classic X-COM series of games (the player controls a secret organization charged with defending Earth from a brutal alien enemy). The game aims to combine military realism with hard science-fiction and the weirdness of an alien invasion and the turn-based system is supposed to give the player pin-point control of his/her squad while maintaining a sense of pace and danger.

Like the original X-COM games, UFO:AI has two main modes of play: Geoscape mode and Tactical (also known as Battlescape) mode.


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