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UFC: Sudden Impact

UFC: Sudden Impact
UFC Sudden Impact.jpg
Cover art, featuring late UFC Hall of Famer Mask being hit by Phil Baroni
Developer(s) Opus
Publisher(s) Global Star
Director(s) Ryota Hayashi
Producer(s) Taka Suzuki
Takeshi Shimizu
Designer(s) Takashi Urushihara
Composer(s) Jun Enoki
Platform(s) PlayStation 2
Release date(s) April 21, 2004
Genre(s) Versus fighting, Sports
Mode(s) Single-player
Offline multiplayer

UFC: Sudden Impact is a mixed martial arts video game featuring Ultimate Fighting Championship properties and fighters developed by Opus and published by Global Star. It was released on April 21, 2004, for the PlayStation 2. It is the fourth UFC game released and the second and last on the PlayStation 2.

The gameplay in Sudden Impact is very similar to that of the previous entries in the series. Each fighter possess a fighting style that varies between Boxing, Karate, Kung-Fu, Kempo, Muay Thai, Ninjitsu, Sambo, Submission, Sumo, Pro Wrestling, Kickboxing, Wrestling, Brazilian Jiu-Jitsu, and more. Each of the four face buttons on the controller specifically controls one of the fighter's limbs. By hitting two buttons at once, the player can perform a takedown, a grappling move, a submission move or other similar technique. An addition made to Sudden Impact's gameplay is an added focus on fence positioning. When backing an opponent into the cage that surrounds the Octagon ring, attempting a grapple maneuver will put the player into one of several different possible positions, including a standing face-off as well as a special ground-mount, where the bottom fighter's head is literally pressed against the cage. The overall gameplay is also slightly faster in comparison to the previous games. Fights are announced by Bruce Buffer and refereed by "Big" John McCarthy.


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