Tumblebugs | |
---|---|
Developer(s) | Wildfire Studios |
Publisher(s) |
Bigfish games (iOS) GameHouse |
Designer(s) | Darren Baker |
Platform(s) | iOS, Mac OS X, Windows, Wii (WiiWare), PlayStation 3 (PlayStation Network), Xbox 360 (Xbox Live Arcade) |
Release date(s) | May 18, 2005 |
Genre(s) | Puzzle |
Mode(s) | Single-player |
Tumblebugs is a fast-paced puzzle game developed by Wildfire Studios. It can be purchased for a number of platforms, including most recently iOS and also Windows and Mac OS X,. The sequel was also released as a WiiWare game. Coming soon for the PlayStation 3 (PSN) and Xbox 360 (XBLA).
The objective is to save all of the bugs rolling round the screen, before they reach the opening to the Black Bug Empire's underground lair. When one bug reaches the opening, the player loses a life and the other bugs in the line quickly rush underground. The player can save the bugs by firing a coloured bug from Tumble's back towards a group of two or more of the same coloured balls. When three or more of the same colour come in contact with each other, they are set free, possibly triggering other bugs to escape as part of a chain reaction.
Occasionally, Powerup indicators will appear on bugs in the queue. If you complete the group while the Powerup is active, you'll collect that Powerup. If you don't collect it, the Powerup will flash quickly, and eventually disappear.
Tumblebugs has a choice of Story Mode or Time Trial Mode.
In Story Mode there are four backyards where the Black Bugs have taken control, and a total of 12 levels. The level selection screen shows all of the levels you've unlocked so far. Each round is numbered to show where you are up to. For example, if you're on 3-2, this is the second round on level 3.
Time Trial Mode is a test to see how long you can last on your favourite map, while the difficulty is gradually increased. You can choose from all of the maps you've already unlocked in Story Mode - as you progress through Story Mode new maps will unlock in Time Trial Mode.
The iOS versions of the game (the iPad version was called Tumblebugs HD) were released to the Apple App Store on July 9, 2012. The games were offered for free with in-app purchase to unlock the entire game. These versions include minor enhancements such as an aiming target which appears shortly after touching and holding on the device screen and Game Center integration.
Tumblebugs 2 was released in March, 2008. A WiiWare version, published by Gameshastra Inc., was released in North America on February 1, 2010. A PlayStation 3 demo and the Xbox 360 demo that will released on August 31, 2010 that is that game followed.
The engine used in this game was originally used in the video game Puzz Loop, which was followed by Magnetica and Magnetica Twist. Other titles include: