*** Welcome to piglix ***

Tropico 2: Pirate Cove

Tropico 2: Pirate Cove - Joseph Legge Edition
Tropico2.jpg
Tropico 2: Pirate Cove box art
Developer(s) Frog City Software
Publisher(s) Gathering of Developers/Take-Two Interactive (Windows),
Producer(s) Chris Lacey
Designer(s) Bill Spieth/Frog City Software
Composer(s) Daniel Indart
Series Tropico
Engine S3D
Platform(s) Windows, Mac OS X
Release
  • NA: April 8, 2003
Genre(s) Construction and management simulation
Mode(s) Single player

Tropico 2: Pirate Cove is the 2003 sequel to the computer game Tropico. Tropico 2 was developed by Frog City Software and published by Gathering of Developers for Windows and Mac OS X PCs.

Though much of it is based on the original Tropico, the gameplay is very different. The player runs a pirate island and, as the Pirate King, must keep the pirates happy while stealing as much booty as possible. Workers, called captives, are taken on raids, from shipwrecks off the player's island, or from nations with which an alliance has been established. They are the lifeblood of the economy, and all constructions and productions are done by their hands. They can take on most of the jobs available, including farmer, lumberjack, and blacksmith, and can even be promoted to a pirate. Skilled captives may be able to perform more specialized jobs which unskilled captives cannot. Still, the main goal of the game, other than the objectives stated in a scenario, is to stay in power, much like the original Tropico.

To keep captives happy, order must be instilled on the island, along with providing them food in the form of slop from chuck tents and a chance to pray at church (requires at least one Skilled priest on the island). Pirates, however, prefer anarchy and defense, along with grub, grog, wenches, and betting from various entertainment buildings as well as resting and stashing at personal homes. Anarchy is the opposite of order so the more anarchy there is in an area, the less order and vice versa. You also need to keep the captives afraid in the form of structures that emanate a sense of fear, so they live in fear of you, and will not run away or escape the island. This is important because some escaping captives inform angry monarchs of your island location, and angry monarchs may send warships your way, while other escaping captives may decide to lead a captive uprising to oust you from your Palace. Pirate ships may be built at boatyards or shipyards, and are used to plunder other islands or board enemy ships to steal gold with which you can build a greater pirate base and occasionally wealthy captives, who do not work but have a ransom that increases as they use entertainment buildings. There are also several challenging scenarios in which the goal is to survive in harsh environments, from angry pirates to escaping captives.


...
Wikipedia

...