Treasure Planet: Battle at Procyon | |
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Developer(s) | Barking Dog Studios |
Publisher(s) | Disney Interactive |
Platform(s) | Microsoft Windows |
Release date(s) | October 31, 2002 |
Genre(s) | Strategy and Naval warfare |
Aggregate scores | |
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Aggregator | Score |
GameRankings | 75.10% |
Metacritic | 73/100 |
Review scores | |
Publication | Score |
CVG | 7/10 |
Game Revolution | C+ |
GameSpot | 7/10 |
GameSpy | |
GameZone | 8.3/10 |
IGN | 8.5/10 |
PC Gamer (US) | 67% |
Treasure Planet: Battle at Procyon is a PC strategy game, part of Disney's Action Game strand, which includes epic 3D ship battles. The game takes place five years after the events of the film, Treasure Planet. The single-player campaign details the story of Jim Hawkins ascending the ranks as a naval officer, and an additional skirmish mode includes several historical and open-map skirmishes. Of note is the fact that the game actually states that no battle takes place at Procyon during the end credits, a disclaimer likely added due to the presence of younger players.
The game continues Jim Hawkins' adventures. 5 years after Treasure Planet, Jim Hawkins is about to graduate from the Royal Navy Academy. The first mission revolves around the final exam, which is invigilated by Admiral Amelia aboard her ship, the Lyonesse.
As Jim patrols various sectors of the Etherium, Her Majesty's Empire is in the process of negotiating peace with the Procyons, raccoon-like warriors who have been at war with the Empire for centuries. They send a Diplomatic Fleet that seems more like a war fleet under the command of Procyon diplomat Evar to Parliament, the centre of government and home of the Queen, for the peace talks.
However, on the Frontier, ships begin to mysteriously vanish without trace. Soon, strange ships are sighted. While all known craft are solar-powered wooden ships (Procyons use trimaran designs), these strange ships are made of iron; where there should be sails, there are only smoking chimneys. These bizarre, almost unstoppable, craft are nicknamed Ironclads.
After missing out on a chance to join the fleet scouring the Frontier for Ironclads, Jim is sent to investigate Ironclad activity after finding one apparently lost deep in Empire territory. After locating and destroying an Ironclad base hidden in a nebula, he discovers the Ironclads are Procyon vessels, meant to draw the Navy fleets to the Frontier, allowing the "Diplomatic" Fleet to kidnap the Queen unhindered. Meanwhile, it turns out that the command ship of the Pirate fleet apparently aiding the Procyons is Long John Silver, Jim's old friend. Jim is ordered to warn the Empire of the Procyon trap.
However, they are soon intercepted by Silver's Pirate fleet. Jim tries to talk to Silver, but Silver denies ever knowing him. After a brief altercation, Silver retreats. Jim refuses to believe Silver is in league with the Procyons, but is heartbroken as he sees Silver disable a civilian ship and force it into a black hole. Now determined that Silver is not the man he once knew, he pursues Silver to a Pirate fortress.