Transformice | |
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Official logo for Transformice
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Developer(s) | Atelier 801 |
Publisher(s) | Atelier 801 |
Designer(s) | Tigrounette Melibellule |
Engine |
Adobe Flash Player 10 Box2D |
Platform(s) | Cross-platform |
Release | May 1, 2010 |
Genre(s) | Platform game |
Mode(s) | Multiplayer |
Transformice (TFM) is an online independent multiplayer free-to-play platform video game, created by French game designers, known by their aliases Melibellule and Tigrounette. Melibellule produces the game's artwork and graphics, while Tigrounette programs the game's functions and mechanics. The game was initially released on May 1, 2010, playable in browsers as a browser gameTransformice was released on Steam on January 30, 2015, as a free-to-play game.
The main objective of the game is to collect a piece of cheese placed in at least one location on a map. Players control a mouse with the arrow keys or the WASD keys to run, duck, jump and perform various techniques, such as wall jumping, long jumping, turn arounds, and corner jumping. Players' mice must touch the cheese to collect it. After which, the player must take the collected cheese back to the map's mouse hole to finish. The number of cheese and mouse holes varies between maps. Players are awarded points on a scoreboard that is updated in real-time. Bonus points are awarded for players who place first, second or third. Collecting cheese is recorded into a player's permanent stats when there are about 2 or more players in the room. Players are also given extra recognition in their stats for finishing first when there are eleven or more players in the room. Maps have a general time limit of two minutes, at which time a new map is loaded. Maps can instantly switch before the time limit if all players complete the map or die. The timer will change to 20 seconds if the Shaman dies or too few mice are left on the map. Dying adds one point to a player's score on the scoreboard, no matter what time in the game it is or the cause of death.
When a player reaches the highest score on the scoreboard, they will become a Shaman in the next map involving one. The general objective of the Shaman is to help the other mice obtain the cheese and bring it back to the hole. Doing so will award the Shaman with "saves" for each mouse who completes the map, which are recorded onto the player's profile. The Shaman can do so by summoning objects such as boards, boxes, anvils, spirit, and balloons to create buildings or contraptions such as bridges to cross gaps or various other obstacles. A Shaman can 'anchor' or connect boards and boxes to other world objects or summoned objects with various-colored nails. Red nails keep an object firmly grounded and will not move, but it can rotate on the anchor. Yellow nails connect to most other objects, particularly red-nailed ones, and keep an object's placement, but can move. Green nails connect two objects but are loose and can rotate.