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Torque 3D

Torque Game Engine
Torque ge.png
Developer(s) GarageGames
Initial release proprietary: 1.0 / September 28, 2009; 8 years ago (2009-09-28)
open-source: 1.2 / September 20, 2012; 5 years ago (2012-09-20)
Stable release
3.10 / February 8, 2017; 8 months ago (2017-02-08)
Operating system Windows, macOS, Linux
Platform Personal computer
Type Game engine
License MIT License
Website Official Torque Game Engine product page
Torque 3D
Developer(s) GarageGames
Stable release
3.10 / February 9, 2017; 8 months ago (2017-02-09)
Operating system Microsoft Windows, macOS, Linux
Platform PC
Type Game engine
License 1.2 and later: MIT License
Before 1.2: Proprietary commercial software
Website Official Torque3D product page on GarageGames website
Torque 2D
Developer(s) GarageGames
Stable release
3.3 / April 1, 2016; 18 months ago (2016-04-01)
Operating system Microsoft Windows, macOS, Linux, WebGL, iOS, Android
Platform PC
Type Game engine
License 2.0 and later: MIT License
Before 2.0: Proprietary commercial software
Website Official Torque2D product page on GarageGames website
Torque Game Engine Advanced
Developer(s) GarageGames
Stable release
1.8.2 / October 18, 2009; 8 years ago (2009-10-18)
Operating system Microsoft Windows, macOS, Linux
Platform PC, games can be ported to Xbox 360
Type Game engine
Website Official Torque Game Engine Advanced product page on GarageGames website

Torque Game Engine, or TGE, is an open-source cross-platform 3D computer game engine, developed by GarageGames and actively maintained under the current versions Torque 3D as well as Torque 2D. It was originally developed by Dynamix for the 2001 first-person shooter Tribes 2. On September 2012, GarageGames released Torque 3D as open-source software under the MIT License.

Torque 3D features a world editor suite including tools for sculpting terrain and painting forests, drawing rivers and roads, as well as material, particle and decal editing. It supports the open COLLADA file format as interface to 3D digital content creation software. PhysX provides support for cloth dynamics, rigid body dynamics, destructible objects and joints, as well as fluid buoyancy simulation. Other features include a deferred lighting model and modern shader features such as dynamic lighting, normal and parallax occlusion mapping, screen space ambient occlusion, depth of field, volumetric light beam effects, lens flare/corona effects, refraction, bloom, blurring and color correction, among others. Networking functionality for multiplayer support is included as well. Build support is provided for desktop Windows, Linux, macOS and Web platforms.


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