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Developer(s) | GarageGames |
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Initial release |
proprietary: 1.0 / September 28, 2009 open-source: 1.2 / September 20, 2012 |
Stable release |
3.10 / February 8, 2017
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Operating system | Windows, macOS, Linux |
Platform | Personal computer |
Type | Game engine |
License | MIT License |
Website | Official Torque Game Engine product page |
Developer(s) | GarageGames |
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Stable release |
3.10 / February 9, 2017
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Operating system | Microsoft Windows, macOS, Linux |
Platform | PC |
Type | Game engine |
License | 1.2 and later: MIT License Before 1.2: Proprietary commercial software |
Website | Official Torque3D product page on GarageGames website |
Developer(s) | GarageGames |
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Stable release |
3.3 / April 1, 2016
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Operating system | Microsoft Windows, macOS, Linux, WebGL, iOS, Android |
Platform | PC |
Type | Game engine |
License | 2.0 and later: MIT License Before 2.0: Proprietary commercial software |
Website | Official Torque2D product page on GarageGames website |
Developer(s) | GarageGames |
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Stable release |
1.8.2 / October 18, 2009
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Operating system | Microsoft Windows, macOS, Linux |
Platform | PC, games can be ported to Xbox 360 |
Type | Game engine |
Website | Official Torque Game Engine Advanced product page on GarageGames website |
Torque Game Engine, or TGE, is an open-source cross-platform 3D computer game engine, developed by GarageGames and actively maintained under the current versions Torque 3D as well as Torque 2D. It was originally developed by Dynamix for the 2001 first-person shooter Tribes 2. On September 2012, GarageGames released Torque 3D as open-source software under the MIT License.
Torque 3D features a world editor suite including tools for sculpting terrain and painting forests, drawing rivers and roads, as well as material, particle and decal editing. It supports the open COLLADA file format as interface to 3D digital content creation software. PhysX provides support for cloth dynamics, rigid body dynamics, destructible objects and joints, as well as fluid buoyancy simulation. Other features include a deferred lighting model and modern shader features such as dynamic lighting, normal and parallax occlusion mapping, screen space ambient occlusion, depth of field, volumetric light beam effects, lens flare/corona effects, refraction, bloom, blurring and color correction, among others. Networking functionality for multiplayer support is included as well. Build support is provided for desktop Windows, Linux, macOS and Web platforms.