H.A.W.X. 2 | |
---|---|
Developer(s) | Ubisoft Romania |
Publisher(s) | Ubisoft |
Designer(s) | Edward J Douglas, Bogdan Bridinel |
Composer(s) | Tom Salta |
Platform(s) | |
Release |
Xbox 360 September 3, 2010 PlayStation 3 September 10, 2010 Wii November 9, 2010 Microsoft Windows November 12, 2010 |
Genre(s) | Combat flight simulator |
Mode(s) | Single-player, multiplayer |
Tom Clancy's H.A.W.X. 2 is an arcade-style combat flight simulators developed by Ubisoft Romania and published by Ubisoft. The game is the sequel to Tom Clancy's H.A.W.X, released in 2009, although their storyline has very little in common. The game was released for Xbox 360 on September 3, 2010 release date, the PlayStation 3 version one week later on September 10. The Microsoft Windows and Wii versions of the game were released on November 12.
The game features a story campaign which can be played solo or with cooperation of three other players. The player is often in control of Alex Hunt, a pilot from High Altitude Warfare – Experimental (HAWX) squadron but gets to play one or two missions as other pilots, including Dimitri Sokov of Russian Air Force, Colin Munro of the British Royal Navy and David Crenshaw of HAWX squadron. In most missions, the player pilots a combat aircraft, but occasionally, the player gets to remotely control an unmanned aerial vehicle (UAV). Also in one mission, the player assumes the role of a guns operator in an AC-130 Spooky.
The gameplay experience has significantly changed from that of the previous game. Unlike the previous game, the player is no longer given an option of a plane or weapon load-out for the story missions. In addition, the player assumes the role of a wingman while flying as part of a flight, as opposed to a flight leader; therefore, it is no longer possible to issue orders to other wingmen.
The game adds takeoff, landing and occasional aerial refueling. Landing allows the player to rearm.
The game has changed focus from fire-and-forget missiles towards operator-guided or unguided ordinance. New weapons include stand-off missiles, precision missiles and precision bombs, all of which are forms of operator-guided weapons with slight differences. Joint Strike Missiles, anti-air and ground missiles which were available in all planes and configurations of the previous game, are no longer available in the story campaign and have their damage and range reduced. Multi-target anti-ground missiles are no longer available. To further discourage the player from using guided missiles, some enemy planes constantly dispense an endless supply of flares, making guns the only option.