Tintin in Tibet (Tintin au Tibet) |
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Cover of the English edition
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Date | 1960 |
Series | The Adventures of Tintin |
Publisher | Casterman |
Creative team | |
Creator | Hergé |
Original publication | |
Published in | Tintin magazine |
Issues | 523 – 585 |
Date of publication | 17 September 1958 – 25 November 1959 |
Language | French |
Translation | |
Publisher | Methuen |
Date | 1962 |
Translator |
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Chronology | |
Preceded by | The Red Sea Sharks (1958) |
Followed by | The Castafiore Emerald (1963) |
Tintin in Tibet (French: Tintin au Tibet) is the twentieth volume of The Adventures of Tintin, the comics series by Belgian cartoonist Hergé. It was serialised weekly from September 1958 to November 1959 in Tintin magazine and published as a book in 1960. Hergé considered it his favourite Tintin adventure and an emotional effort, as he created it while suffering from traumatic nightmares and a personal conflict while deciding to leave his wife of three decades for a younger woman. The story tells of the young reporter Tintin in search of his friend Chang Chong-Chen, who the authorities claim has died in a plane crash in the Himalayas. Convinced that Chang has survived, Tintin leads his companions across the Himalayas to the plateau of Tibet, along the way encountering the mysterious Yeti.
Following The Red Sea Sharks (1958) and its large number of characters, Tintin in Tibet differs from other stories in the series in that it features only a few familiar characters and is also Hergé's only adventure not to pit Tintin against an antagonist. Themes in Hergé's story include extrasensory perception, the mysticism of Tibetan Buddhism, and friendship. Tintin in Tibet has been translated into 32 languages, is highly regarded by critics, and has been praised by the Dalai Lama, who awarded it the Light of Truth Award. The story was a commercial success and was published in book form by Casterman shortly after its conclusion; the series itself became a defining part of the Franco-Belgian comics tradition. Tintin in Tibet was adapted for television, radio, documentary, theatre, and a video game, and has been the subject of a museum exhibition.