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Tiltfactor Lab


The Tiltfactor Laboratory is a serious game research center located at Dartmouth College in Hanover, New Hampshire. Its work is centered on critical play an approach that uses games and play to investigate and explain ideas. Outcomes from the lab's work range from scholarly papers and conference presentations to video games, urban games, board games, and performances. Tiltfactor's motto is "Game Design for Social Change."

Tiltfactor is engaged in producing games that combat biases and stereotypes against women in STEM; increase systems-level thinking; model effective bystander intervention in cases of sexual assault; facilitate open source metadata gathering for public institutions; create social networks to encourage altruism and prosocial behavior; and inspire new ways of thinking about health care delivery. They develop board games, card games, sports, urban games, and digital games for a variety of platforms, and publish both qualitative and quantitative research results from their controlled empirical studies.

As of September 2012, Tiltfactor is located in the Black Family Visual Arts Center at Dartmouth. Tiltfactor is supported by the National Endowment for the Humanities, Microsoft Research, the American Council of Learned Societies, and the National Science Foundation, among others.

In 2003, Mary Flanagan founded the Tiltfactor Lab while a professor at Hunter College in New York City. Tiltfactor was the first academic game research lab in New York and early work included Rapunsel, a video game to teach young girls computer programming developed in collaboration with researchers at New York University. In 2008 Tiltfactor moved to Dartmouth College when Dr. Flanagan accepted her position as Sherman Fairchild Distinguished Professor in Digital Humanities.

Tiltfactor develops games in a variety of media for different audiences. Some of their games include:

POX: SAVE THE PEOPLE – a board game that challenges 1-4 players to stop the spread of a deadly disease. Players take turns vaccinating or curing members of a population against a disease outbreak. Through play, players understand group immunity and the need to vaccinate. Also available on iPad.


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