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Three for the Money

Three for the Money
JPBTFTM41975.jpg
Three for the Money logo.
Created by Stefan Hatos
Monty Hall
Wes Cox (Concept)
Directed by Hank Behar
Presented by Dick Enberg
Narrated by Jack Clark
Country of origin  United States
No. of episodes 45
Production
Producer(s) Stu Billett
Location(s) NBC Studios, Burbank, California
Running time 25 Minutes
Production company(s) Stefan Hatos-Monty Hall Productions
Release
Original network NBC
Picture format NTSC
Original release September 29 – November 28, 1975

Three for the Money is an American game show produced by Stefan Hatos-Monty Hall Productions that aired on NBC from September 29 to November 28, 1975. Dick Enberg was the host with Jack Clark announcing. Enberg was also hosting Sports Challenge at the time and had just joined NBC's sports division.

Three for the Money was picked up to replace Jackpot after it was cancelled after nineteen months and was placed at 12:30 pm Eastern following The Magnificent Marble Machine. The show only aired for nine weeks and was replaced by its lead-in, following an expansion of Wheel of Fortune to sixty minutes.

Two teams of two studio contestants and one celebrity captain competed all week in a question-and-answer game. The team trailing in score at the start of the game (or the team that won a coin toss, for the first game of the week) chose how many of the opposing team they wanted to challenge. They then chose from one of three categories which presented three general knowledge questions in the form of three clues displayed on an electronic board. Each contestant from the offense played one category and the captain picked one, two, or all three contestants from the other team to play against the single contestant on the offense. Any contestant playing in the round can buzz in anytime to guess the correct answer. For each contestant on the defending knocked out with a correct answer from the offense, the cash values were as the following: one contestant for $100, two for $200, and all three for $300; a correct answer from the defending team earned that team $100. A wrong answer gave the other team the remaining clue(s) without opposition.

After the three categories were played came the "Catch-Up Round", a two-minute rapid-fire speed round. The Catch-Up Round was played similarly to the first part of the game, but there were no categories. During the round, if they were trailing, the captain could call a time-out and stop the clock to switch contestants on either or both teams to compete for the duration of the round; each captain was allotted one time-out. A correct answer would stop the clock if the trailing team overtook the opponents, therefore allowing the other team to make their decision for new contestants. If the game ended in a tie, Enberg read one last question with a three-on-three challenge, and the team who rang in got to answer, and if correct, won the game, but otherwise, the opponents had a chance to answer.


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