The Wolf Among Us | |
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Developer(s) | Telltale Games |
Publisher(s) | Telltale Games |
Distributor(s) | Vertigo |
Director(s) |
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Producer(s) | Chris Schroyer |
Designer(s) |
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Programmer(s) | Keenan Patterson |
Writer(s) |
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Composer(s) | Jared Emerson-Johnson |
Series | Fables |
Engine | Telltale Tool |
Platform(s) | |
Release date(s) |
Episode 1
Episode 2
Episode 3
Episode 4
Episode 5
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Genre(s) |
Graphic adventure Interactive movie |
Mode(s) | Single-player |
The Wolf Among Us is an episodic interactive fantasy mystery drama psychological thriller graphic adventure video game based on Bill Willingham's Fables comic book series. It is developed by Telltale Games. It is canon with the comic book universe and is set as a prequel to the comic book. The game consists of five episodes, with the first episode being released for Microsoft Windows and Xbox 360 worldwide on October 11, 2013, for OS X worldwide on October 14, 2013, for PlayStation 3 on October 15, 2013, in North America and on October 16, 2013, in Europe and Australia, for iOS worldwide on December 4, 2013, and PlayStation Vita before the end of 2014. Retail versions for the PlayStation 3, PlayStation 4, PlayStation Vita, Xbox 360, and Xbox One consoles were released in November 2014.
The Wolf Among Us is a graphic adventure game, played from a third-person perspective. The player controls protagonist Bigby Wolf, who must investigate the murder of a woman. Throughout the game, the player will explore various three-dimensional environments, such as apartment buildings and a bar. When exploring an environment, the player may find an object they can interact with; when this occurs, they must move a cursor over the object to select and examine it. Items of interest are stored in an inventory, and can be used later in the story. The player may also talk with non-player characters, and the conversations presented in the form of dialogue trees. The dialogue options chosen during conversations will either have a positive or negative affect on how other characters view Bigby, and their perceptions will influence future events in the story. Some scenes are more action-oriented, forcing the player to respond to a series of quick time event (QTE) prompts. The player is not required to complete every QTE prompt, and skipping certain prompts may affect future events in the story.