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The Wolf Among Us

The Wolf Among Us
The Wolf Among Us cover art.jpg
Developer(s) Telltale Games
Publisher(s) Telltale Games
Distributor(s) Vertigo
Director(s)
  • Nick Herman
  • Dennis Lenart
  • Jason Latino
  • Martin Montgomery
  • Kent Mudle
  • Vahram Antonian
Producer(s) Chris Schroyer
Designer(s)
  • Ryan Kaufman
  • Joe Pinnery
  • Matt LoPresti
  • Aaron Casillas
  • John Drake
  • Kendall Davis
Programmer(s) Keenan Patterson
Writer(s)
  • Pierre Shorette
  • Dave Grossman
  • Adam Hines
  • Nicole Martinez
  • Dan Martin
Composer(s) Jared Emerson-Johnson
Series Fables
Engine Telltale Tool
Platform(s)
Release date(s)
Genre(s) Graphic adventure
Interactive movie
Mode(s) Single-player

The Wolf Among Us is an episodic interactive fantasy mystery drama psychological thriller graphic adventure video game based on Bill Willingham's Fables comic book series. It is developed by Telltale Games. It is canon with the comic book universe and is set as a prequel to the comic book. The game consists of five episodes, with the first episode being released for Microsoft Windows and Xbox 360 worldwide on October 11, 2013, for OS X worldwide on October 14, 2013, for PlayStation 3 on October 15, 2013, in North America and on October 16, 2013, in Europe and Australia, for iOS worldwide on December 4, 2013, and PlayStation Vita before the end of 2014. Retail versions for the PlayStation 3, PlayStation 4, PlayStation Vita, Xbox 360, and Xbox One consoles were released in November 2014.

The Wolf Among Us is a graphic adventure game, played from a third-person perspective. The player controls protagonist Bigby Wolf, who must investigate the murder of a woman. Throughout the game, the player will explore various three-dimensional environments, such as apartment buildings and a bar. When exploring an environment, the player may find an object they can interact with; when this occurs, they must move a cursor over the object to select and examine it. Items of interest are stored in an inventory, and can be used later in the story. The player may also talk with non-player characters, and the conversations presented in the form of dialogue trees. The dialogue options chosen during conversations will either have a positive or negative affect on how other characters view Bigby, and their perceptions will influence future events in the story. Some scenes are more action-oriented, forcing the player to respond to a series of quick time event (QTE) prompts. The player is not required to complete every QTE prompt, and skipping certain prompts may affect future events in the story.


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