The Wheel of Time Roleplaying Game is a role-playing game based on The Wheel of Time, an epic fantasy series by American author Robert Jordan.
One of the few benefits that Wizards of the Coast saw from their purchase of Last Unicorn Games was The Wheel of Time Roleplaying Game (2001), created by the Last Unicorn team and built upon their licensing expertise.
The game consists of two publications by Wizards of the Coast, a core rulebook published in October 2001 and an expansion, The Prophecies of the Dragon, which followed in April 2002. Shortly after the release of Prophecies of the Dragon, Wizards of the Coast confirmed that they would not be proceeding with any further expansions for the game. The roleplaying game rights have since reverted to the estate of Robert Jordan.
The core rulebook is a 317-page large-format hardcover book. It was written and compiled by Charles Ryan, Steven Long, Christian Moore and Owen K.C. Stephens for Wizards of the Coast. Robert Jordan served as creative consultant and contributed an introduction, in which he revealed that he used to serve as Dungeon Master in Dungeons and Dragons games played by his stepson Will and his friends. The book has a cover by Darrell K. Sweet, who also provides the covers for the novels, and maps by Ellisa Mitchell, who likewise provides cartography for the novels. A large number of artists provide full-color art throughout the book.
The rulebook is based on the D20 rules system used by the third edition of Dungeons and Dragons, also published by Wizards of the Coast, and follows a similar layout and format to the D&D core rulebooks. However, the term 'Dungeon Master' is not used (as this is reserved for D&D products only), being replaced by the more generic 'gamemaster' to refer to the player running the game.