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The Sims Social

The Sims Social
Sims Social Logo.png
Developer(s) Playfish
Publisher(s) EA Games
Distributor(s) Electronic Arts
Series The Sims
Platform(s) Facebook Platform
Release August 9, 2011
Genre(s) Dating sim, Life simulation

The Sims Social was a Facebook addition to the Sims series of videogames. It was announced during the Electronic Entertainment Expo 2011 press conference. As with the original Sims games, The Sims Social lets the user create their own customizable character. In this version, however, the player uses their character to interact with those of their Facebook friends. The characters can develop likes or dislikes for other Sims, creating relationships that can be publicized on the user's Facebook page.

The Sims Social was a Facebook videogame developed by Playfish and EA, taking place in a fictional town called Littlehaven. A mobile application for smartphones was in development as a companion app to the Facebook version. The game also features remakes of real life famous people such as Lady Sim-Sim (Lady Gaga), Elvis Plumbob (Elvis Presley), and Sims Cara (Sin Cara).

Like other games in The Sims series, Sims could develop skills. There were six skills: art, cooking, music, writing, athletic, driving, and various project skill items which were tied with specific themed collections. Developing higher level skill levels allowed Sims to obtain new objects. Sims developed skills when the player interacted with an art object (such as easel or computer when level 30), a music object (such as a guitar or keyboard when level 10), a cooking object (such as a microwave, a coffee maker when level 10, or a stove when level 15), or a writing object (such as a computer or typewriter when level 10). At times, skills were a part of quests given to the player for their Sim to achieve.

Careers in the The Sims Social were, however, much different than those of previous Sim games. Sims could aspire to three different career paths: Rocker, Chef, and Artist. Each career consisted of 5 levels each with three sub-levels. To advance in their given career players were required to submit appointments for various jobs. After the given appointment time the player could send their Sim to work and earn Simoleons and Career Points. Career Points helped further careers leading to promotions. After each promotion players received a special object only acquirable through a career. Upon completion of an entire career track, players could select a new career track at the cost of forgoing all past career history.

There were 12 traits for Sims in The Sims Social and could only be purchased with Lifetime Points. All traits featured between three and five levels; each needing to be bought at a higher price of Lifetime Points than the last one. The traits were: Slob, Steel Bladder, Neat, Super Mechanic, Insane, Ogre, Ninja, Great Kisser, Night Owl, Expert Cook, Music Maestro, and Art Virtuoso. When the player upgraded the level of a trait, the trait became more prominent in the Sim's lifestyle. The most visible example of this was in the Ninja trait. When a Sim had the level one Ninja trait, the Sim walked faster. However, when a Sim had the level five Ninja trait, they could teleport from place to place. The Ninja trait was useful if the player had a larger house. In the Insane trait, Sims could reduce the need of being social and could talk to plants without visiting people (in previous versions, talking to plants also eliminated the energy needed to fulfill Social). For example, a level 4 Insane trait let the sim talk to themselves to fulfil Fun and Social need without eliminating energy. Certain career traits, like Art Virtuoso, provided the benefit of earning more Simoleons while using the respective skill object. However, these traits could only be unlocked by reaching specific career levels.


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