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The Sims Medieval

The Sims Medieval.jpg
Standard European Edition Cover
Developer(s) The Sims Studio (Magic Pockets for iOS)
Publisher(s) Electronic Arts
Composer(s) John Debney
Series The Sims
Platform(s) Microsoft Windows, Mac OS X, iOS, Windows Phone
Release
  • NA: March 22, 2011
  • AU: March 25, 2011
  • EU: March 24, 2011
Genre(s) Adventure game, Life simulation game
Mode(s) Single-player
Aggregate score
Aggregator Score
Metacritic 77/100
Review scores
Publication Score
Edge 7/10
GamePro 4/5 stars
IGN 8.5/10
PC Gamer (US) 70/100
CraveOnline N/A
The Guardian N/A

The Sims Medieval is a video game in The Sims series based upon The Sims 3 Engine. It was developed and published by Electronic Arts for Microsoft Windows, Mac OS X, and iOS, and was released on March 22, 2011. It was made available for Windows Phone, though exclusive to the Nokia Lumia phones, on March 25, 2013. Set in medieval times, it allows the player to build a kingdom through quest-driven gameplay. On December 21, 2010, EA announced that the Limited Edition was available until the launch date, and was also released at the same time as the standard edition.

The Sims Medieval provides a medieval setting for the player to work within, with newly designed buildings and scenery to create an authentic "back-in-time" experience. Players build up a kingdom, send Sims on quests, and earn rewards in the form of Kingdom Points. The game diverges from other installments of the Sims series in that players can win the game by achieving a kingdom ambition. Ambitions include "Best In Show", "Busy Builder", "Efficient Expander", "Fame", "Filled Coffers", "Hard Workers", "Imperial Domination", "Legendary", "No Quest For The Weary", "Safe And Sound", "Thoughts And Prayers", and "Wealthy Populace".

In a change from other Sims games, the character creation, simulation, and architectural aspects are significantly reduced and altered to enforce a sharper focus on RPG-style gameplay. For example, players are able to customize the aesthetics and layout of building interiors, but unable to alter the basic structure and shape of buildings. Instead, the game involves the player upgrading a kingdom, choosing an ultimate goal or an "Ambition" for that kingdom (such as wealth or popularity), and then fulfilling quests that contribute to that goal.

Only two Needs from previous Sims games return: Hunger and Energy. Moodlets, from the Sims 3, provide temporary boosts (both positive and negative) to a Sim's focus slider, which replaces the mood slider of previous games. The player will have to deal with the daily responsibilities of their Sim. These consist of tasks related to the Sim's profession that must be completed in a set amount of time. If left ignored, the Sim will be given a negative moodlet for not doing their duty.


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