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The Sims 2: University

The Sims 2: University
Sims2 uni.jpg
Developer(s) Maxis
Publisher(s) EA Games (PC)
Aspyr (Mac)
Designer(s) Charles London, Hunter Howe
Series The Sims
Engine Custom
Platform(s) Windows
OS X
Release

Windows

  • March 1, 2005
Genre(s) Life simulation game
Mode(s) Single-player
Aggregate score
Aggregator Score
Metacritic 81%
Review scores
Publication Score
GameSpot 8/10
GameZone 8.6/10
IGN 8/10

Windows

The Sims 2: University is the first expansion pack for the strategic life simulation computer game The Sims 2 developed by Maxis and published by Electronic Arts. It was released on March 1, 2005 to mixed reception. The expansion pack adds a new aging period to Sims which is Young Adult. Once they reach this life period, they can go to University to earn a degree, allowing them to take up any one of four graduate-exclusive careers. The expansion added several key gameplay elements which have been included in all expansions succeeding it. The Sims 2: University has won two Editor's Choice awards from syndicated game review publications.

In 2004, Electronic Arts announced that it was planning on releasing a new expansion pack in March 2005. Sinjin Bain, executive producer and Maxis vice president said "We are thrilled to open up a whole new stage of life for the Sims, allowing players to lead them through all the challenges of college and living the exciting university lifestyle of the dorms, parties and exams." "This title is also the first in a line of expansion packs that will address our players desires, further develop The Sims 2 franchise and continually expand the world of the Sims creating almost endless gameplay and storytelling possibilities," he added.

The Sims 2 University was first announced in mid-November. A University-themed expansion pack was discussed for The Sims but the technology didn't support it. An interesting developmental problem occurred with rendering the dormitories. Maxis wanted to give the feel of a crowded dormitory without having a large amount of sims on the screen at a time. To solve this problem, a system was set up whereby NPCs disappear upon entering a private room. This meant that the engine didn't have to render the students.

University adds a simple instrument system, composed of the new Guitar, Drum kit and Bass objects. Multiple Sims can play together. Sims can make money by playing at their homes or at community lots such as music clubs or coffee shops. The Sims can play three different types of musical styles with these instruments and once a Sim begins playing one of the styles, the others who pick up instruments to play join into the same style. Although Sims cannot have actual vocalists, the new action "Freestyle" or "Freestyle For Tips" will allow another Sim to rap along (in Simlish) to the instruments being played or a cappella to have fun and annoy or entertain other Sims nearby. Students also have a variety of new objects centered around college life, including a fruit juice keg, togas, ramen noodles, and a bubble blowing machine.


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