*** Welcome to piglix ***

The Secret World

The Secret World
Secret World cover.jpg
Regular version cover art
Developer(s) Funcom
Publisher(s) Electronic Arts
Director(s) Ragnar Tørnquist
Producer(s) Ragnar Tørnquist
Anne Lise Waal
Designer(s) Martin Bruusgaard
Joel Bylos
Programmer(s) Øystein Eftevaag
Artist(s) Christer Sveen
Writer(s) Dag Scheve
Composer(s) Marc Canham
Simon Poole
Magnus Beite
Platform(s) Microsoft Windows
Release
  • NA: July 3, 2012
  • EU: July 3, 2012
Genre(s) MMORPG
Mode(s) Multiplayer
Aggregate scores
Aggregator Score
GameRankings 74.10% (29 reviews)
Metacritic 74/100 (55 reviews)
Review scores
Publication Score
1UP.com A-
Eurogamer 7/10
GameSpot 7.5/10
GameSpy 3.5/5 stars
IGN 7.9/10

The Secret World is a massively multiplayer online role-playing video game set in a modern-day real world under attack from occult forces. Ragnar Tørnquist led development of the initial game for Funcom.The Secret World uses a subscription-optional, "buy-to-play" business model, requiring players only to buy the game with no additional subscription fees, with additional benefits to those members still paying a subscription.

In the game, the player's character joins one of three world-controlling secret societies attempting to repel, mitigate or exploit the attack of Lovecraftian entities and other immortal beings in coastal Maine, rural Egypt, Transylvania and a quarantined section of Tokyo, and advance their society's agenda over that of the others.

The game uses a contemporary setting, borrowing heavily from the horror fiction genre and folklore, with a fog-ringed, zombie-infested New England fishing village for the novice player, mummies and cultists in Egypt for the mid-level player, followed by vampires and werewolves in Transylvania and ghosts, robots, Oni demons and an interdimensional occult cancer in Tokyo. Mission content bleeds into player faction headquarters in London, Seoul and the DUMBO neighborhood in Brooklyn, and into the game's transport network, along the subterranean branches of Yggdrasil in Agartha.

Unlike many other MMORPGs, there is no need to stop to use most of a character's attacks and abilities; as a result, combat is faster and movement-based. The character is free (and at higher levels, occasionally obliged) to redevelop their abilities on the go, to better prepare themselves for specific threats or better integrate into a group. Unlike traditional MMORPGs, advancement is primarily through equipment, using experience points to buy additional abilities and more powerful weapons.

The Secret World allows the player to control a character or avatar within a game world in third- or first-person view. This character can be used for exploration, fighting monsters, completing missions, and interacting with players and non-player characters (NPCs).


...
Wikipedia

...