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The Room (2012 video game)

The Room
The room 2012 vg cover.png
Developer(s) Fireproof Games
Publisher(s) Fireproof Studios
Designer(s) Robert Dodd
Mark Hamilton
Writer(s) Oliver Reid Smith
Composer(s) David Newby
Engine Unity
Platform(s) iOS
Android
Microsoft Windows
Release iOS
  • WW: September 2012
Android
  • WW: 23 March 2013
Windows
  • WW: 28 July 2014
Genre(s) Puzzle
Mode(s) Single-player

The Room is a 2012 puzzle video game developed by Fireproof Studios. The game was originally developed for the iOS platform and released in September 2012. The Android version debuted as part of a Humble Bundle in March 2013 and was subsequently released on Google Play. An enhanced version of the game was released for Microsoft Windows on July 28, 2014, featuring improved graphics and game controls for PCs.

The Room presents the player with a series of strange boxes that have a number of physical mechanisms on them. The player is challenged to figure out how to open each one - typically by undoing a series of locks - to access another puzzle box within it. The game uses a variety of motions enabled by mobile device touchscreens to simulate actions in real life, such as looking around the device, turning keys, and activating switches. Through the game, a story involving the research of an unnamed person into the fifth classical element, "null," which is described in notes found through the various box puzzles.

The Room has received positive reception, and the iOS version received several awards. The game has sold more than 1 million copies and a free expansion was released in August 2013. The first sequel, entitled The Room Two, was released for the iPad in December 2013.The Room Three was released for mobile devices in November 2015. A fourth sequel, The Room: Old Sins, is anticipated to be released by late 2017.

The Room is a three-dimensional puzzle game. The game has a minimal story, in which the player is told by letters of a mysterious box in a room in a house; as the player solves the puzzles around the box, more notes from the same author - one who previously had solved the mystery of the box - are found, describing the box's use of an ethereal material called "Null", as well as showing the author slowly descending into madness.

On starting the game, the player is presented with the first of four puzzle boxes. The first box is offered as a tutorial to the game's controls, which demonstrate how to move around the box and interact with features of the box. The player has a small inventory for items like keys found in compartments in the box. A key inventory element is a special lens that, in-game, allows the player to see things made from the Null element that compose parts of the box. The lens can generally be equipped at any time to see these secrets, often requiring the player to manipulate the view to align secrets into a coherent symbol. The goal is to fully unlock each puzzle box, extracting a smaller but increasingly complex box within it.


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