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The Quill

QuillAdventureSystem.jpg
Developer(s) Graeme Yeandle
Publisher(s) Gilsoft
Designer(s) Programmer: Graeme Yeandle
Platform(s) ZX Spectrum, Commodore 64, Amstrad CPC, BBC Micro, Acorn Electron, Atari 8-bit family, Apple II, Oric
Release 1983
Genre(s) Construction kit, game creation, utility

The Quill (formally known as The Quill Adventure System) is a program to write home computer adventure games. Written by Graeme Yeandle, it was published on the ZX Spectrum by Gilsoft in December 1983. Although available to the general public, it was used by several games companies to create best-selling titles; over 450 commercially published titles for the ZX Spectrum were written using The Quill.

Yeandle has stated that the inspiration for The Quill was an article in the August 1980 issue of Practical Computing by Ken Reed in which Reed described the use of a database to produce an adventure game. After Yeandle wrote one database-driven adventure game, Timeline, for Gilsoft, he realised that a database editor was needed, and it was this software which became The Quill.

After the original ZX Spectrum version, The Quill was ported to the Amstrad CPC,Commodore 64,Atari 8-bit family, and Apple II. Versions were also published by CodeWriter, Inc. in North America (under the name of AdventureWriter) and a version by Norace in Danish, Norwegian and Swedish. A French version was also made by Codewriter. In 1985 Neil Fleming-Smith ported The Quill to the BBC Micro and Acorn Electron computers for Gilsoft. Although not credited in the article, Chris Hobson submitted a patch to Crash magazine which allowed the Spectrum version to save to a Microdrive. This was published in the September 1986 edition

The Quill only allowed for the creation of text only adventures (also called interactive fiction), using a text interpretation process known as a verb–noun parser. Later an add-on called The Illustrator was made to let the user include graphics in the adventures.


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