The Mansion of Happiness: An Instructive Moral and Entertaining Amusement is a children's board game inspired by Christian morality. Players race about a sixty-six space spiral track depicting virtues and vices with their goal being The Mansion of Happiness at track's end. Instructions upon virtue spaces advance players toward the goal while those upon vice spaces force them to retreat.
The Mansion Of Happiness was designed by George Fox, a children's author and game designer in England. The first edition, printed in gold ink "containing real gold" using one copper plate engraving and black ink using a second copper plate engraving, produced a few hundred copies. Water coloring was used to complete the game board, making a brilliant, colorful, and expensive product fit for the nobility. Later in 1800, a second edition was printed, probably for rich but common folk. Only one copper plate was used to print black ink and no water coloring was used. The game must have become quite popular in England as a third edition was printed using two copper plates, one for black, and the second for green lines to indicate blank spaces. Water colors were added to make a beautiful product. Laurie and Whittle published all three editions in 1800. On all three editions George Fox was listed as the inventor and the game honored the Duchess of York. In the first edition, gold not only added color and price but homage to royalty. In all three editions, the paper was glued to linen so it could fold up and be inserted into a heavy attractively labeled cardboard case.
W. & S. B. Ives published the game in the United States in Salem, Massachusetts on November 24, 1843. It was republished by Parker Brothers in 1894 after George S. Parker & Co. bought the rights to the Ives games. The republication claimed The Mansion of Happiness was the first board game published in the United States of America; today, however, the distinction is awarded to Lockwood's Traveller's Tour games of 1822. The popularity of The Mansion of Happiness and similar moralistic board games was challenged in the last decades of the 19th century when the focus of games became materialistic and competitive capitalistic behavior.
With the industrialization and urbanization of the United States in the early 19th century, the American middle class experienced an increase in leisure time. The home gradually lost its traditional role as the center of economic production and became the locus of leisure activities and education under the supervision of mothers. As a result, the demand increased for children's board games emphasizing literacy and Christian principles, morals, and values. Advances in papermaking and printing technology during the era made the publication of inexpensive board games possible, and the technological invention of chromolithography made colorful board games a welcome addition to the parlor tabletop.